7,689
edits
(Created page with "'''**PAGE IN PROGRESS**''' This timeline provides context for the nations and guilds across the continent of Gathandia. It contains much more in-depth information about Supereons One and Two as the first official campaign modules take place in these time periods.<blockquote>NOTE ON TIMEKEEPING Timekeeping in a standardized, international method is uncommon before the modern age. Many nations have their own timekeeping customs; monarchies, for example, might keep time...") |
No edit summary |
||
| Line 1: | Line 1: | ||
'''**PAGE IN PROGRESS**''' | '''**PAGE IN PROGRESS**''' | ||
__NOAUTOLINKS__ | |||
This timeline provides context for the nations and guilds across the continent of Gathandia. It contains much more in-depth information about Supereons One and Two as the first official campaign modules take place in these time periods.<blockquote>'''Note on Timekeeping''' | |||
Timekeeping in a standardized, international method is uncommon before the modern age. | |||
Many nations have their own timekeeping customs; monarchies, for example, might keep time by numbering the years of a ruler’s reign. “The Fifth Year of Queen Astaria III” might be as formal as some nations get with their records until standardized timekeeping becomes more widespread thanks to scholarly collaboration. | |||
Many nations have their own timekeeping | |||
customs; monarchies, for example, might keep | |||
time by numbering the years of a ruler’s reign. | |||
“The Fifth Year of Queen Astaria III” might be as | |||
formal as some nations get with their records until | |||
standardized timekeeping becomes more widespread | |||
thanks to scholarly collaboration. | |||
Standardized timekeeping usually references a major event in world history. In Ancerra, there are two such events: the Tear and the Unity. The Tear marks the transition from Ancerra’s first to second Supereon, and the Unity marks its transition from the third Supereon to the fourth. Until the time of the Unity, the Tear is used by academic scholars as a point of standard reference (BT and PT respectively meaning Before the Tear and Post-Tear). After the Unity occurs, most scholars adopt it as their timekeeping system, while some continue using the Tear as a frame of historical reference. PU and AU respectively mean Pre-Unity and After the Unity. | |||
Millennia before the first humanoid societies came forth | Information in this book that references “present day” or “current times” refers to the 7th Century Post-Tear, contemporaneous with the Cloven Lands campaign module. | ||
on Ancerra, during an ancient cosmic war between the | |||
Paragon and Corrupted Avadri, Ancerra was a stronghold | Note that WGC and W.A.N.D. have not yet been formed at the time of the Cloven Lands campaign, but are included in the following entries nonetheless due to their significant influence over Gathandia after their inception.</blockquote> | ||
of the Paragon. In | |||
war, the Avadri shielded it with powerful warding magic | == The Demiplanar Shunt == | ||
and expelled it from the material plane into a demiplane | Millennia before the first humanoid societies came forth on Ancerra, during an ancient cosmic war between the Paragon and Corrupted Avadri, Ancerra was a stronghold of the Paragon. In order to preserve it from the ravages of war, the Avadri shielded it with powerful warding magic and expelled it from the material plane into a demiplane that drifted through the Pale. As dangerous as the Pale is, Ancerra was nonetheless unaffected as the planet and its solar system drifted through the mists beyond time. | ||
that drifted through the Pale. As dangerous as the Pale is, | |||
Ancerra was nonetheless unaffected as the planet and its | == Supereon One == | ||
solar system drifted through the mists beyond time. | The first Supereon tracks Ancerra from its ancient prehistory to the inception of its first nations, the rise and fall of early empires, and finally, the Tear.<blockquote>'''First Nation''' | ||
''90th Century BT'' | |||
''Stone Age Technology'' | |||
The name of the first nation is lost to time, but most archaeologists think that its name was Am and have dated its existence to as early as 9,000 years before the Tear.</blockquote><blockquote>'''Founding of Nevna''' | |||
''47th Century BT'' | |||
''Stone Age Technology'' | |||
A coastal settlement gradually expands into a city-state, and then into a small but economically successful nation. This is Nevna, and it is the oldest nation that still exists to this day.</blockquote><blockquote>'''Rampage of the Colossus''' | |||
''44th-43rd Centuries BT'' | |||
''Stone Age Technology'' | |||
The Kaijan are titanic monstrosities, ferocious apex | The Kaijan are titanic monstrosities, ferocious apex | ||
predators of ancient Ancerra. The largest of all Kaijan, | predators of ancient Ancerra. The largest of all Kaijan, known simply as the Colossus, goes on a terrifying rampage | ||
known simply as the Colossus, goes on a terrifying rampage | that leaves many nations in utter ruin.</blockquote><blockquote>'''Lord of the Untold Deeps''' | ||
that leaves many nations in utter ruin. | |||
''Campaign Module'' | |||
Campaign Module | |||
41st Century BT | ''41st Century BT'' | ||
Stone Age Technology | |||
Karnap, the first pirate king, has created a new type of boat | ''Stone Age Technology'' | ||
that seems more seaworthy than the small coastal vessels | |||
typical of this time. He is lost at sea on his maiden voyage, | Karnap, the first pirate king, has created a new type of boat that seems more seaworthy than the small coastal vessels typical of this time. He is lost at sea on his maiden voyage, but other coastal sailors begin seeing his haunting visage in their dreams.</blockquote><blockquote>'''Dragonsong''' | ||
but other coastal sailors begin seeing his haunting visage in | |||
their dreams. | ''Campaign Module'' | ||
Campaign Module | ''24th Century BT'' | ||
24th Century BT | |||
Stone Age Technology | ''Stone Age Technology'' | ||
After the dwarves created the first two Dragons out of the | |||
corpse of a Kaijan and an artifact of untold power, those | After the dwarves created the first two Dragons out of the corpse of a Kaijan and an artifact of untold power, those dragons sired seven children. These nine dragons sing a cosmic song that shapes Ancerra’s reality in fundamental ways and creates three new species: Wyrms, Wyverns, and Dragonfolk. Many nations view these new species with trepidation, causing the Dragonfolk to struggle as they look for their place in the world.</blockquote><blockquote>'''Gilgalon, The First Empire''' | ||
dragons sired seven children. These nine dragons sing a | |||
cosmic song that shapes Ancerra’s reality in fundamental | ''20th Century BT'' | ||
ways and creates three new species: Wyrms, Wyverns, and | |||
''Bronze Age Technology'' | |||
trepidation, causing the Dragonfolk to struggle as they look | |||
for their | After battling one another for some time, two kingdoms form an alliance held together by the marriage of two of their most prominent royal leaders. This is widely cited as the first political marriage, and whether it was a happy one or not, the two kingdoms prospered as the first Ancerran empire: Gilgalon.</blockquote><blockquote>'''Assurgazzar the Godking''' | ||
''18th Century BT'' | |||
''Bronze Age Technology'' | |||
A megalomaniacal tyrant named Assurgazzar rises to prominence when he overthrows the king of Brazodir, a city-state that no longer exists today, and declares himself the godking. He then promptly declares war on his surrounding neighbors.</blockquote><blockquote>'''The Dinosaur Wars''' | |||
''Campaign Module'' | |||
''18th Century BT'' | |||
''Bronze Age Technology'' | |||
Assurgazzar and his Immortal Legion wage war on the empire of Gilgalon. Both nations implement dinosaur cavalries and many of their bloody battles come to an end only when a stray Kaijan takes interest in the carnage.</blockquote><blockquote>'''World-Quake''' | |||
''14th Century BT'' | |||
''Bronze Age Technology'' | |||
A series of enormous earthquakes caused by some unknowable reaction in the planet’s core tear the world asunder. Ancerra’s single supercontinent splits apart into many continents - including Gathandia - that drift into more or less their modern locations over the course of the next couple hundred years. Mountain ranges, continental borders, island chains, and ocean currents become well- | |||
defined over this time.</blockquote><blockquote>'''Haven in the Storm''' | |||
''Campaign Module'' | |||
''14th-12th Centuries BT'' | |||
''Bronze Age Technology'' | |||
As the tremors of the World-Quake still rock Ancerra, a group of rangers and mystics band together and form a group called the Haven Conclave. They serve as shepherds over the various settlements struggling to survive these brutal times.</blockquote><blockquote>'''Fjordenhaven and Skavr Founded''' | |||
''13th Century BT'' | |||
''Bronze Age Technology'' | |||
Migrants to the far north find boreal forests and bubbling hot springs. These migrants form the nations of Skavr and Fjordenhaven.</blockquote><blockquote>'''Pre-Anedonian City-States''' | |||
''13th Century BT'' | |||
''Bronze Age Technology'' | |||
Bronze Age Technology | |||
Settlers and sailors exploring the newly widening sea that would soon become the Inner Sea form a collection of settlements that eventually grow into Anedonia.</blockquote><blockquote>'''End of the Kaijan Age''' | |||
''12th Century BT'' | |||
''Bronze Age Technology'' | |||
As the ancient supercontinent breaks apart into its configuration that it holds throughout the second Supereon, the Kaijan Age gradually comes to an end. Kaijan hunt themselves to near-extinction, and legendary heroes finish off the rest. The stray Kaijan might still lurk for another few centuries yet, but their reign over Ancerra begins its death-knell around this time.</blockquote><blockquote>'''Golden Age of Ahten''' | |||
As the | |||
over | |||
''11th-7th Centuries BT'' | |||
''Bronze Age Technology'' | |||
The Ahteni enter into a golden age of prosperity and become the most powerful nation west of the Cloudpiercer Range. Their age of prosperity lasts for nearly four hundred years.</blockquote><blockquote>U N JA A R N A N D VA DA N S C H I S M | |||
The Ahteni enter into a golden age of prosperity and | |||
become the most powerful nation west of the Cloudpiercer | |||
Range. Their age of prosperity lasts for nearly four hundred | |||
years. | |||
U N JA A R N A N D VA DA N S C H I S M | |||
9th Century BT | 9th Century BT | ||
Bronze Age Technology | Bronze Age Technology | ||
| Line 182: | Line 119: | ||
the nation split away into its own nation, [[Vadan]]. The | the nation split away into its own nation, [[Vadan]]. The | ||
two nations have much tension and very complicated | two nations have much tension and very complicated | ||
international dynamics. | international dynamics.</blockquote><blockquote>YO DVA N ’ S I N D E P E N D E N C E | ||
YO DVA N ’ S I N D E P E N D E N C E | |||
9th Century BT | 9th Century BT | ||
Bronze Age Technology | Bronze Age Technology | ||
The northern nation of Fjordenhaven ratifies Yodvan’s | The northern nation of Fjordenhaven ratifies Yodvan’s | ||
independence. The two nations maintain an amicable | independence. The two nations maintain an amicable | ||
relationship. | relationship.</blockquote><blockquote>KENDARIA AND NALATHESH FOUNDED | ||
KENDARIA AND NALATHESH FOUNDED | |||
8th Century BT | 8th Century BT | ||
Bronze Age Technology | Bronze Age Technology | ||
Two notable kingdoms bordering the Great Chasm - | Two notable kingdoms bordering the Great Chasm - | ||
[[Kendaria]] and [[Nalathesh]] - are both officially founded within | [[Kendaria]] and [[Nalathesh]] - are both officially founded within | ||
three years of one another. | three years of one another.</blockquote><blockquote>S E T H A N / TA S PA R WA R S | ||
S E T H A N / TA S PA R WA R S | |||
Campaign Module | Campaign Module | ||
7th Century BT | 7th Century BT | ||
| Line 203: | Line 135: | ||
Two of Anedonia’s most prominent city-states, Sethan and | Two of Anedonia’s most prominent city-states, Sethan and | ||
Taspar, wage war on one another on four separate occasions | Taspar, wage war on one another on four separate occasions | ||
throughout the century before reaching a lasting peace. | throughout the century before reaching a lasting peace.</blockquote><blockquote>BUILDING BRIDGEMOOR | ||
BUILDING BRIDGEMOOR | |||
5th Century BT | 5th Century BT | ||
Iron Age Technology | Iron Age Technology | ||
| Line 210: | Line 141: | ||
relations and ease of access to one another, co-finance the | relations and ease of access to one another, co-finance the | ||
construction of a city built entirely on an enormous bridge | construction of a city built entirely on an enormous bridge | ||
that spans the Great Chasm. | that spans the Great Chasm.</blockquote><blockquote>B E TA A L E S E M I N D PA L AC E | ||
B E TA A L E S E M I N D PA L AC E | |||
4th Century BT | 4th Century BT | ||
Iron Age Technology | Iron Age Technology | ||
| Line 217: | Line 147: | ||
Betaalese monks managed to cultivate [[psionic]] powers great | Betaalese monks managed to cultivate [[psionic]] powers great | ||
enough to forge a mind palace. This very mind palace is still | enough to forge a mind palace. This very mind palace is still | ||
in use by modern Betaalese monks. | in use by modern Betaalese monks.</blockquote><blockquote>INDEPENDENCE OF BRIDGEMOOR | ||
INDEPENDENCE OF BRIDGEMOOR | |||
4th Century BT | 4th Century BT | ||
Iron Age Technology | Iron Age Technology | ||
Bridgemoor’s meritocrats cunningly secure independence | Bridgemoor’s meritocrats cunningly secure independence | ||
as a proper city-state by playing Nalathesh and Kendaria | as a proper city-state by playing Nalathesh and Kendaria | ||
against one another. | against one another.</blockquote>E RY N D O R ’ S G R E AT WA L L | ||
E RY N D O R ’ S G R E AT WA L L | |||
3rd Century BT | 3rd Century BT | ||
Iron Age Technology | Iron Age Technology | ||
| Line 292: | Line 220: | ||
formally recognized as a city-state. | formally recognized as a city-state. | ||
FORSTEN’S SECESSION | FORSTEN’S SECESSION | ||
| Line 476: | Line 403: | ||
must rise to the challenge or be overrun. | must rise to the challenge or be overrun. | ||
REIGN OF THE ICE QUEEN | REIGN OF THE ICE QUEEN | ||
| Line 579: | Line 505: | ||
worldview. | worldview. | ||
S UPEREON FOUR | S UPEREON FOUR | ||