Underbridge Initiate

Revision as of 17:34, 18 November 2023 by Nathan Heard (talk | contribs)

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Underbridge Initiate

Monster Level: 1
Medium. Humanoid
STR DEX END AWR INT CHA
0 1 1 1 0 2
Ref: 12 Fort: 11 Ant: 11 Log: 10 Will: 12
Armor Rating 11 (leather armor) Resist Necrotic 2
Hit Points 13 Senses Low Light Vision 30ft
Speed 30ft Traits Iron Will
Skills (INT) Religion +2; (CHA) Intimidating +2, Persuading +2
Features
Clever Stab. The Initiate can target AR or ANT with its Knife.

Summoning Circle. When this Initiate and at least 4 other creatures with this feature spend 10 minutes enacting a ritual within 15ft of one another, they can summon a creature of Monster Level 5 or lower that has the Occult or Primal Tag. No Initiate can participate in such a summoning more than once per week, and Initiates cannot participate in a summoning circle without at least one Cultist. Conducting this ritual also requires at least 5 gallons of fresh blood (for occult) or 100 sc worth of silver dust (for primal) and may require more gruesome sacrifices depending on the nature of the creature being summoned.

Actions

The Initiate can MOVE and take ONE of the following actions.

Move. The Initiate can move up to its speed.
Knife. Thrown 20ft One-Handed Weapon. +1 vs AR. Hit: 4 (1d4+1) sharp.
Shank. The Initiate assumes a stance that allows it to Exploit before the start of its next turn if provoked.
Reactions
Exploit (1/Round). If the Initiate used its Shank ability on its last turn, it can Exploit.