Rogue (NPC)

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Rogue

Monster Level: 3
Medium. Humanoid
STR DEX END AWR INT CHA
0 3 0 3 0 1
Ref: 14 Fort: 10 Ant: 13 Log: 10 Will: 11
Armor Rating 11 (leather armor) Senses Low-Light Vision 30 ft
Hit Points 26
Speed 30 ft
Skills (DEX) Sneaking +6; (AWR) Perceiving +3; (INT) Disguising* +3, Evading +3, Investigating +3, Lockpicking +3, Slight of Hand +3; (CHA) Deceiving +6
Features
Sneak Attack. When the Rogue hits a creature with a melee attack and has TA against that creature, and has no TD against that creature, the Rogue deals an extra 7 (2d6) damage.

Quick. The Rogue adds +3 to their Initiative.

Concealed Sheath. The Rogue can always have 2 daggers on its person, even after being searched.

Actions

The Rogue can MOVE and take ONE of the following actions.

Move. The Rogue can move up to its speed.

Dagger. Thrown 20 ft One-Handed Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp.

Shuriken. Ranged 120 ft One-Handed Weapon. +3 vs AR. Hit: 4 (1d2+3) sharp.

Shortsword. Reach 5 ft One-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Reactions
Slippery (1/Round). When a creature moves into melee distance of the Rogue, the Rogue may move 5 ft.