Tomb Raider
Tomb Raider | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 2 | 0 | 3 | 2 | 0 |
| Ref: 12 | Fort: 10 | Ant: 13 | Log: 12 | Will: 10 | |
| Armor Rating 12 (brigandine) | Senses Low-Light Vision 30 ft | ||||
| Hit Points 28 | |||||
| Speed 30 ft, Climb 30 ft | |||||
| Skills (STR) Applied Force +2; (DEX) Balancing +2, Contorting +2; (INT) Appraising +6, History +6; (LUCK) Scavenging +4 | |||||
| Features | |||||
| Survivor. The Tomb Raider has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.
Well-Equipped. The Tomb Raider has two kits of its choice (usually a Camping Kit and Climber Kit). | |||||
| Actions | |||||
The Tomb Raider can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Tomb Raider can move up to its speed.
Scimitar. Reach 5 ft One-Handed Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp. Hand Crossbow. Ranged 60 ft One-Handed Weapon. +2 vs AR. Hit: 4 (1d4+2) sharp. Defensive. The Tomb Raider assumes a stance that allows it to make a reactive attack when a hostile creature moves within 5 ft of the Tomb Raider. | |||||
| Reactions | |||||
| Defensive (1/Round). When a creature moves into a 5 ft range of the Tomb Raider, if the Tomb Raider used Defensive on its last turn, it can make one Scimitar attack reactively. | |||||