Swarm of Crustaceans
Individual beasts may pose formidable adversaries or faithful allies. Adventurers must also keep a sharp eye out for any signs of swarms. Typically made up of small animals of the same species, swarms can be especially tricky to fight, as swinging a sword at hundreds of bats will only do so much.
Swarms have DR/AOE. This stands for “Area of Effect” and means they apply their DR to all damage except damage that targets more than one creature, such as the Fireball spell.
Swarm of Crustaceans | |||||
|---|---|---|---|---|---|
| Monster Level: 0.5 | |||||
| Small. Beast Swarm | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 2 | 2 | 1 | -3 | -2 |
| Ref: 12 | Fort: 12 | Ant: 11 | Log: 7 | Will: 8 | |
| Armor Rating 10 | Vulnerable Lightning 1 | ||||
| Hit Points 15 | DR 4/AOE | ||||
| Speed 20 ft, Swim 20 ft | Senses Low-Light Vision 30 ft | ||||
| Features | |||||
| Amphibious. The Swarm of Crustaceans can breathe air and water.
Swarm. When the Swarm of Crustaceans is Bloodied, halve the damage that it deals. The Swarm of Crustaceans can occupy other creatures’ spaces. When another creature attempts to move through a Swarm of Crustaceans’ space, it treats the space as difficult terrain. | |||||
| Actions | |||||
The Swarm of Crustaceans can MOVE and take ONE of the following actions. | |||||
| Move. The Swarm of Crustaceans can move up to its speed.
Swarm. Reach 0 ft Natural Weapon. +2 vs AR. Hit: 6 (2d4+2) sharp. Strangle. Reach 0 ft Natural Weapon. +2 vs REF. Hit: 4 (1d4+2) blunt. On hit, the target becomes Grappled and gains the Suffocating condition, which ends when the Grapple ends. | |||||