Combat Quick Reference for MCs
This contains basic combat rules along with a list of maneuvers and conditions that might come up.
Crits
If you crit with a creature, you can easily just look at their average damage and add that to the size die that the attack does. For example, if a Veteran Soldier crits with a longsword that does 7 (1d8+3) damage, a crit would be 15 damage (the average, plus 8 for maximizing the critical damage die).
Combat Maneuvers
Ranged Attacks in Melee
If a creature makes a ranged attack or thrown attack with a weapon, spell, or any other effect and a hostile creature is within 5 ft of it, it suffers 1 TD for each hostile creature within 5 ft.
Basic Maneuvers
Maneuvers are actions that creatures can take in combat to gain an edge in certain circumstances. Any creature can use any Basic Maneuver.
- Dodge (1 monster action). Gain +2 to your AR and Physical Defenses until the start of your next turn.
- Drop Prone (0 creature actions). You gain the Prone Condition.
- Grapple (1 monster action). You may attempt to Grapple a creature (see Conditions below). Make a STR or DEX attack roll against the target creature’s REF or FORT (their choice). If you hit, they are Grappled.
- Shove (1 monster action). Make an attack against a creature, using your STR and targeting their FORT. If you hit, push the creature 5 ft in a direction of your choice. You cannot do this to a creature that is more than 1 Size larger than you.
- Stand (1 monster action). You stand from being Prone. You cannot do this if your Speed is 0. A monster can do this in place of moving if it used its Move feature.
- Trip (1 monster action). Make an attack against a creature, using your STR and targeting their REF. If you hit, the creature falls Prone.
Advanced Maneuvers
Some creatures have the ability to use advanced maneuvers. If an ability does not specifically give a creature access to an advanced maneuver, then that creature cannot use that maneuver.
- Exploit (1 monster reaction). When a creature within your Melee weapon’s Reach does one of the following actions, you may make an attack against that creature immediately.
- Moves out of your Melee weapon’s reach
- Administers a potion (drinking it themselves or feeding it to another creature)
- Makes a Ranged attack while within your Melee weapon’s reach
- Disarm (2 creature actions). Make a STR attack against a creature’s REF or FORT (they choose). If you hit, choose an item that the creature is holding; they drop that item.