Dire Bear

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Most bears are content to leave passersby alone, but if provoked they are a brutal force of nature.

Dire Bear

Monster Level: 10
Huge. Giant, Beast
STR DEX END AWR INT CHA
4 2 4 4 -3 -2
Ref: 12 Fort: 14 Ant: 14 Log: 7 Will: 8
Armor Rating 13
Hit Points 80
Speed 35 ft, Climb 20 ft Senses Low-Light Vision 60 ft
Skills (END) Distance Running +4; (AWR) Tracking +4, Perceiving +4
Features
Keen Nose. The Dire Bear has +4 to Perceiving checks relying on smell, and can smell food up to 20 miles away.
Actions

The Dire Bear can take THREE of the following actions, or take the same action three times.

Claw. Reach 5 ft, Natural Weapon. +4 vs AR. Hit: 9 (1d10+4) sharp and if the creature is Large or smaller it falls Prone.

Bite. Reach 5 ft, Natural Weapon. +4 vs AR of a Prone creature. Crit 19-20. Hit: 10 (1d12+4) sharp.

Bristle. The Dire Bear prepares its Bristle.

OR the Dire Bear can MOVE and take the following action.

Roar. 60 ft Radius Natural Attack. +2 vs WILL of each hostile creature in range. Hit: Creature is Frightened for 1 minute. A creature can make a DC 12 CHA check at the end of each of its turns, ending the effects and becoming immune to this ability for 24 hours on a success.
Reactions
Bristle (1/Round). When a creature moves into melee distance of the Dire Bear, the Dire Bear can make a Claw attack.