Eyesquito

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One might mistake an infant Eyesquito for a common mosquito with an oddly white body. Adult Eyesquitos, though, are unmistakable. Ranging in size from an apple to a melon, Eyesquitos look like disembodied floating eyeballs. At the base of what appears to be the optic nerve, large dragonfly wings hum a horrid melody. The membrane that resembles the optic nerve twists and curls to appear just beneath the eye, but it is tipped in a jagged proboscis that the Eyesquito uses to drink its victim dry… first of its eye jelly, then of its blood.

Eyesore

Even more horrifying than a lone Eyesquito is a swarm of the foul creatures. Known as an Eyesore, a swarm of Eyesquitos can whip itself into a deadly frenzy.

Eyesquito Egg Sac

Eyesquitos prefer to reproduce in hot, humid climates like swamps and jungles, but all that they really need in order to reproduce is decaying animal matter and some standing water. Eyesquito egg sacs laid in such environments will hatch hundreds of Eyesquito larvae over the course of 1d4 weeks.

Eyesquito

Monster Level: 2
Tiny. Abonimable, Monstrosity
STR DEX END AWR INT CHA
-2 3 3 3 -3 -3
Ref: 13 Fort: 13 Ant: 13 Log: 7 Will: 7
Armor Rating 13 Vulnerable Fire 1
Hit Points 20 Immune Blinded
Speed 5 ft, Fly 40 ft Senses Darkvision 60 ft
Traits Unerring Mind, Vigilant
Features
Piercing Gaze. When a creature starts its turn within 30 ft of the Eyesquito, it must decide whether or not to avert its eyes. If it does avert its eyes, the Eyesquito is Hidden from that creature. If it does not avert its eyes, the creature must make a DC 13 END check. On a fail, the creature is Sickened until the start of its next turn.

Piercing Proboscis. The Eyesquito crits on a roll of 19-20.

Hunger. The Eyesquito has TA against creatures that are Bleeding or Bloodied.

Actions

The Eyesquito can MOVE and take ONE of the following actions.

Move. The Eyesquito can move up to its speed.

Proboscis. Reach 5 ft, Natural Weapon. +3 vs FORT. Hit: 2 (1d4) sharp and 3 (1d4) necrotic. The Eyesquito regains HP equal to the necrotic damage it dealt. On a crit, roll on the table below to determine the additional effect.

  1. The Eyesquito regains all of its HP.
  2. The creature is Sickened for 30 seconds.
  3. The creature gains Bleeding 1d4.
  4. The creature loses an eye.

High Alert. The Eyesquito survails its surroundings. It can use its Panoramic Vision 1/Turn until the start of its next turn.

Reactions
Panoramic Vision (1/Round). When a creature makes a melee attack against the Eyesquito, the Eyesquito may immediately move 5 ft, causing the attack to miss.