Veteran Soldier

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Revision as of 13:03, 31 January 2024 by Magellus (talk | contribs) (Add all the info for Veteran soldier. reason: I needed the info for the Inquisitor Retinue)
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Info

Veteran Soldier

Monster Level: 3
Medium. Humanoid
STR DEX END AWR INT CHA
3 0 2 3 0 -1
Ref: 9 Fort: 12 Ant: 13 Log: 10 Will: 9
Armor Rating 15 (field plate armor)
Hit Points 32
Speed 25ft
Skills (STR) Applied Force +2, Menace +2; (END) Forced March +4; (AWR) Perceiving +4
Features
Grizzled. When Bloodied, the Veteran has TA on all attacks.
Kite Shield. The Veteran can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.
Grit. When the Veteran Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.
Actions

The Veteran can MOVE and take ONE of the following actions.

Move. The Veteran can move up to its speed.
Claymore. Reach 5ft Hand-and-a-half Weapon. +3 vs AR. Hit: 9 (1d12 + 3) sharp.
Longsword. Reach 5ft Hand-and-a-half Weapon. +3 vs AR. Hit: 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
Recurve Bow. Ranged (200ft) Weapon. +0 vs AR. Hit: 3 (1d6) sharp.
Duel. The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.

Features

Grizzled. When Bloodied, the Veteran has TA on all attacks.

Kite Shield. The Veteran can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.

Grit. When the Veteran Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.

Actions

Move. The Veteran can move up to its speed.

Claymore. Reach 5ft Hand-and-a-half Weapon. +3 vs AR. Hit: 9 (1d12 + 3) sharp.

Longsword. Reach 5ft Hand-and-a-half Weapon. +3 vs AR. Hit: 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.

Recurve Bow. Ranged (200ft) Weapon. +0 vs AR. Hit: 3 (1d6) sharp.

Duel. The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.

Reactions

Exploit. If the Veteran used Duel on its last turn, then it can (Exploit)