Primal Spells

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All of the fallow spells have the "Primal Spell" Tag.

Spell Name Tags Function APC SPC Range Requires Duration Sourcebook
Acid Pool Extrinsic, Nature, Conjuring 1 Evoking 6 4 60 ft Verbal, Visual, Gesture 10 minutes
Animal Bond Intrinsic, Nature Enchanting 5 3 30 ft Verbal, Visual, Gesture 24 hours
Animate Plant Extrinsic, Nature, Conjuring 1 Altering 8 18 30 ft Verbal, Visual, Gesture 10 minutes
Avianism Intrinsic, Nature Altering 2 20 Touch Verbal, Gesture 10 minutes
Billowing Fog Extrinsic, Weather, Conjuring 1 Summoning 6 4 120 ft Verbal, Visual, Gesture Up to 10 minutes
Boarish Savagery Intrinsic, Nature Altering 1 18 Touch Verbal, Gesture 10 Minutes
Bullish Strength Intrinsic, Nature Altering 2 14 Touch Verbal, Gesture 10 MInutes
Calming Presence Intrinsic, Emotion, Conjuring 3 Altering 12 12 30 ft Verbal, Visual, Gesture 1 Hour
Carnage Intrinsic, Emotion Enchanting 3 30 200 ft Verbal, Gesture 1 minute
Control Water Conjuring 2 Altering 10 20 300 ft Gesture, Verbal, Visual, line of Sight 1 minutes
Cornered Frenzy Intrinsic, Nature Altering 4 4 Self ( 5 foot radius) Gesture Instantaneous
Crawling Vine Extrinsic, Nature, Conjuring 1 Altering 4 3 60 ft Gesture, Verbal, Visual, Line of Sight 5 minutes (30 Rounds)
Creeping Fear Intrinsic, Emotion Enchanting 3 4 90 ft Verbal, Visual, Line of Sight Instantaneous
Ecstasy Extrinsic, Emotion Enchanting 3 45 120 ft Verbal, Visual, Gesture Up to 10 minutes
Feast for Crows Intrinsic, Nature Altering 4 14 Special Visual, Gesture, Line of Effect Instantaneous
Hailstorm Extrinsic, Weather, Conjuring 3 Alchemy 12 20 Sight Verbal, Visual, Gesture 1 minute
Hunter's Quarry Intrisic, Nature Divining 1 6 90 ft Verbal, Visual, Gesture 1 hour
Lightning Bolt Extrinsic, Weather, Conjuring 1 Evoking 4 20 100 ft Verbal, Visual, Gesture Instantaneous
Mist of the Everwilds Extrinsic, Weather, Conjuring 1 Illusory 6 12 300 ft Verbal, Visual, Gesture Up to 10 minutes
Nature's Bounty Intrinsic, Nature Divining 5 8 Sight Verbal, Visual, Gesture Instantaneous
Nature's Remedies Intrinsic, Nature Altering 3 4 touch Gesture Instantaneous
Nighteye Intrinsic, Nature Divining 5 5 Self Gesture 1 hour
Padfoot Intrinsic, Nature Altering 5 3 Touch Gesture 10 minutes
Piscism Intrinsic, Nature Altering 7 6 Touch Verbal, Gesture 10 minutes
Polymorph Intrinsic, Nature, Conjuring 5 Alchemy 20 20 Touch Verbal, Gesture Up to 1 Hour
Summon Beast Extrinsic, Nature, Conjuring 2 Summoning 6 15 30ft Gesture, Verbal 10 minutes
Summon Elemental Extrinsic, Nature, Conjuring 8 Summoning 24 40 30ft Gesture, Verbal 10 minutes
Summon Fae Extrinsic, Nature, Conjuring 5 Summoning 20 70 30ft Gesture, Verbal Instantaneous
Summon Monster Extrinsic, Nature, Conjuring 3 Summoning 10 40 30ft Gesture, Verbal 5 minutes
Summon Swarms Extrinsic, Nature, Conjuring 2 Summoning 9 30 30 ft Gesture, Verbal 5 minutes
Tangle of Brambles Extrinsic, Nature Alchemy 3 4 60 ft Gesture, VIsual, Line of Sight 10 minutes
Terror Intrinsic, Emotion Enchanting 5 25 60 Ft Gesture, Visual, Line of Sight 10 Minutes
Wall of Briars Extrinsic, Nature, Conjuring 2 Alchemy 8 16 100 ft Visual, Gesture 10 minutes

Primal Chant

The fallowing chants all have the "Primal Chant" Tag.

Spell Name Tags Function APC Range Requires Duration Sourcebook
Acid Stream Extrinsic, Nature Evoking 2 20 Verbal, Visual, Gesture, Line of Effect Instantaneous
Bloom Extrinsic, Nature Alchemy 3 30 ft Gesture, Verbal 1 minute
Bountiful Joy Intrinsic, Emotion Enchanting 4 30 ft Gesture, Verbal 1 round
Briar Whip Extrinsic, Nature Evoking 3 20 ft Visual, Gesture, Line of Effect Instantaneous
Catclaw Intrinsic, Nature Altering 3 Self Verbal, Gesture 1 minute
Charm Creature Intrinsic, Emotion Enchanting 4 60 ft Gesture, Verbal, Visual 1 Round
Commune with Beast Intrinsic, Nature Enchanting 5 10 ft Visual 10 minutes
Ensnaring Root Extrinsic, Nature Altering 3 60 ft Gesture, Visual Instataneous
Fleetfoot Intrinsic, Nature Altering 1 Self Gesture Until the end of your next turn
Forboding Menace Intrinsic, Emotion Enchanting 3 40 ft Verbal, Visual, Gesture, Line of Sight 1 Round
Glimmer Extrinsic, Nature Illusory 2 Self (20 ft radius) Gesture Up to 1 minute
Gust Extrinsic, Weather Warding 1 Reactive AP, which you spend when attacked by one of the objects described below Self Gesture Instataneous
Instinctive Attack Intrinsic, Nature Divining 1 Self Gesture 1 Round
Intuition Intrinsic, Nature Divining 1, which you can use on your turn or reactively when a creature within 5 ft of you makes a Skill Check Touch Verval, Gesture 1 round
Lightning Lash Extrinsic, Element Evoking 2 40 ft Verbal, Visual, Gesture, Line of Effect Instantaneous
Mist Extrinsic, Element Evoking 2 60 ft Verbal, Gesture 1 Round
Poison Spores Extrinsic, Element Necromancy 3 40 ft Verbal, Gesture 1 Round
Slick Extrinsic, Weather Alchemy 2 60 ft Gesture, VIsual 1 Round
Springstep Intrinsic, Nature Altering 1 Self Gesture 1 round

Primal Invocations

The fallowing invocations all have the "Primal Invocation" Tag.

Spell Name Tags PreReq Casting Time Range Materials Recharge Duration Sourcebook
Blizzard Alchemy, Extrinsic, Weather Primal Tier 4 1 hour Sight (max 100 miles) 1 gallon of water Gesture, Verbal, Visual 1 + (Primal Power Tier) Hours
Control Weather Alchemy, Extrinsic, Weather Primal Tier 2 15 minutes Sight 1 gallon of water or 1 pound of sand Gesture, Verbal 1 hour
Earthen Rupture Altering, Extrinsic, Nature 10 minutes 2 miles A small stone, which you strike against the ground Gesture, Verbal, Visual Instantaneous
Everfog Summoning, Extrinsic, Weather 10 minutes 2 miles A small stone, which you strike against the ground Gesture, Verbal, Visual Instantaneous
Firestorm Evoking, Extrinsic, Weather Primal Tier 3 1 hour 2 miles Kindling, flint, and steel to create embers Gesture, Visual Instantaneous
Hurricane Alchemy, Extrinsic, Weather Primal Tier 3 1 hour Sight 1 gallon of water Gesture, Verbal, Visual 1 hour
Photosynthesis Alchemy, Intrinsic, Nature 1 hour, which can be part of a Recoup Self Leaves, blades of grass, or similar vegetation;

direct exposure to sunlight

Instantaneous
Predict Weather Divining, Intrinsic, Weather 30 minutes Self Acorns, seeds, flower blossoms, or some similar plant byproduct Instantaneous
Rapid Growth Alchemy, Extrinsic, Nature 1 hour, which can be part of a Recoup Up to 1 mile A handful of soil Up to 24 hours
Reorient Enchanting, Intrinsic, Emotion Primal Tier 3 1 hour, which can be part of a Recoup 30 ft A willing wild animal that serves as a therapy pet for the duration Instantaneous
Sandstorm Alchemy, Extrinsic, Weather Primal Tier 2 1 hour Sight A handful of sand or dirt 1 hour
Tornado Alchemy, Extrinsic, Weather Primal Tier 4 1 hour Sight A pinch of dirt and a gallon of water 1 hour
Warden's Navigation Divining, Intrinsic, Nature 10 minutes Self Moss, lichen, or some form of fungus or weed indigenous to the environment 8 hours
Warden's Trap Alchemy, Intrinsic, Nature 10 minutes Touch At least 5 ft of rope, vine, twine, or a similar substance that can be used to bind Visual, Gesture Indefinite