Chamrosh
A fusion of wolf and bird, the majestic Chamrosh possesses supreme agility and a keen pack mentality. Like common wolves or flock birds, Chamroshes work very well in groups and organize into a rough hierarchy, with different members of the pack or flock taking different critical functions.
Chamroshes are predatory, but they are also wise guardians of their natural realms. Keeping a watchful eye over forest and mountaintop, Chamroshes will alter their eating patterns if a type of prey grows scarce, helping regulate their domains so that all species may thrive.
Chamrosh | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Monstrosity | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 3 | 2 | 3 | -2 | 1 |
| Ref: 13 | Fort: 12 | Ant: 13 | Log: 8 | Will: 11 | |
| Armor Rating 12 | |||||
| Hit Points 28 | |||||
| Speed 40ft, Fly 40ft | Senses Low-Light Vision 60ft | ||||
| Skills (DEX) Sneaking +2; (AWR) Tracking +4, Perceiving +8 | |||||
| Features | |||||
| Pack Tactics. The Chamrosh gains a +2 bonus to Attack rolls if it has an ally within 5ft of the target and that ally is not Unconscious.
Dive. If the Chamrosh has moved at least 20ft straight down on its turn, it gains TA on a Bite attack and deals 3 (1d6) additional sharp damage on a hit. | |||||
| Actions | |||||
The Chamrosh can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Chamrosh can move up to its speed.
Bite. Melee Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and the Chamrosh may make a secondary attack: +2 vs FORT. Hit: Target is Grappled. Growl. The Chamrosh prepares its Growl. | |||||
| Reactions | |||||
| Growl. If the Chamrosh used its Growl action on its last turn, when a creature moves into Melee distance of the Chamrosh, it may make a Bite attack. | |||||
Features
Pack Tactics. The Chamrosh gains a +2 bonus to Attack rolls if it has an ally within 5ft of the target and that ally is not Unconscious.
Dive. If the Chamrosh has moved at least 20ft straight down on its turn, it gains TA on a Bite attack and deals 3 (1d6) additional sharp damage on a hit.
Actions
The Chamrosh can take TWO of the following actions, or take the same action twice.
Move. The Chamrosh can move up to its speed.
Bite. Melee Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and the Chamrosh may make a secondary attack: +2 vs FORT. Hit: Target is Grappled.
Growl. The Chamrosh prepares its Growl.
Reactions
Growl. If the Chamrosh used its Growl action on its last turn, when a creature moves into Melee distance of the Chamrosh, it may make a Bite attack.