Delay Spell
Arcane Spell, Altering, Metamagic
APC: Special
SPC: 12
Range: Self
Requires: Gesture
Duration: Up to 10 minutes
Cast a spell that causes the next spell you cast to not activate until conditions are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of ½ the amount of damage taken; if you fail you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have.