Bandit Captain
Bandit Captain | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 2 | 0 | 2 | 1 | 3 |
| Ref: 13 | Fort: 11 | Ant: 13 | Log: 11 | Will: 13 | |
| Armor Rating 13 (breastplate) | |||||
| Hit Points 73 | |||||
| Speed 30 ft | |||||
| Skills (DEX) Sneaking +3; (AWR) Appraising +2, Perceiving +2; (CHA) Deceiving +4, Intimidating +4 | |||||
| Features | |||||
| Blend in Terrain. When the Bandit Captain has cover, its AR and physical defenses increase by +1. | |||||
| Actions | |||||
The Bandit Captain can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Bandit Captain can move up to its speed. | |||||
| Throwing Axe. Thrown 30 ft One-Handed Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp. | |||||
| Battle Axe. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+1) sharp, or 8 (1d10+3) with two hands. | |||||
| Command. One humanoid creature allied to the bandit makes a reactive weapon attack. | |||||
| Reactions | |||||
| Exploit (1/Round). The Bandit Captain can Exploit. | |||||