Dwarf Navigator

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Dwarf Navigator

Monster Level: 2
Medium. Humanoid
STR DEX END AWR INT CHA
2 0 2 2 0 0
Ref: 10 Fort: 12 Ant: 12 Log: 10 Will: 10
Armor Rating 14 (half plate) Senses Darkvision 30 ft
Hit Points 20
Speed 25 ft, Climb 25 ft
Skills (DEX) Balancing +4; (END) Forced March +4; (AWR) Perceiving +2, Sheltering +4; (INT) Dungeoneering +4, Medicine +2, Navigating +6
Features
Stalwart. When making checks to avoid Fatigue from weather phenomena, the Dwarf Navigator rolls 2d20 and uses the higher.
Actions

The Dwarf Navigator can MOVE and take ONE of the following actions.

Move. The Dwarf Navigator can move up to its speed.

Battle Axe. Reach 5 ft Hand-and-a-Half Weapon. +2 vs AR. Hit: 6 (1d8+2) sharp, or 7 (1d10+2) if using two hands.

Throwing Axe. Thrown 30 ft One-Handed Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp.

Brace. The Dwarf Navigator assumes a stance that allows it to make an attack reactively when a creature moves into reach of its weapon.

Reactions
Brace (1/Round). If the Dwarf Navigator used Brace on its last turn, then when a creature enters the reach of its Battle Axe, it may make a Battle Axe attack.