Stop TIme
Stop Time |
| Psionic Spell, Psychokinetics, Altering |
| APC: 1 |
| SPC: 70 |
| Range: Self |
| Requires: Gesture |
| Duration: Instantaneous |
| Spell Description |
|---|
| You immediately gain AP equal to triple the amount that you normally gain at the start of your turn, to a max of 36 AP. For the remainder of your turn, you may ignore any conditions that are affecting you; Hazardous Terrain slows your movement but does not damage you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you.
Damaging another creature automatically hits, and counts as a crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP. |