All public logs
Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 00:41, 24 July 2024 Nathan Heard talk contribs created page C. Artisans' Gallery (MythCraft) (Created page with "[back to Dracula's Castle] The artisans’ gallery can primarily be accessed via an underground servants’ passage that connects to the cellar beneath the main gatehouse. A stairway from the central room of the gallery leads up to the ground floor, but the doorway at the top of this staircase is magically charmed to serve as a forbiddance. Only creatures with an invitation or with at least one Key may pass through this doorway and up to...") Tag: Visual edit
- 00:34, 24 July 2024 Nathan Heard talk contribs created page B. Noble Reception Floors (MythCraft) (Created page with "[back to Dracula's Castle] = '''B. The Noble Reception Floors''' = The Noble Reception refers to the first four floors of Dracula’s Castle. This section of the castle is outfitted to host non-vampiric nobles and people of influence from across the land. These four floors include public-facing dining halls, ballrooms, conference rooms, lounges, and libraries. The necessary servants’ areas, such as kitchens and storage rooms, are on th...") Tag: Visual edit
- 00:33, 24 July 2024 Nathan Heard talk contribs created page A. Castle Grounds (MythCraft) (Created page with "[back to Dracula's Castle] = '''A. Castle Grounds''' = Between the outer walls and the castle itself, the vast castle grounds contain several points of interest that the heroes may explore. === Environment === Great plumes of steam and smoke billow forth from the rift in the grounds. During the day, the sun filters through these thick clouds to provide dim light in reddish hues. At night, these clouds glow with reddish light reflected f...") Tag: Visual edit
- 00:27, 24 July 2024 Nathan Heard talk contribs created page Dracula's Castle (D&D) (Created page with "__NOAUTOLINKS__ [back to Soliloquy of Annihilation] = '''Dracula’s Castle Overview''' = As the heroes approach Dracula’s Castle, they are in for the dungeon crawl of their lives. This section offers an overview of the environments and denizens of the castle that the heroes will need to contend with as they explore its dark halls. By design, the heroes will need to explore the entire castle before finally confronting Dracula in the high...")
- 23:25, 23 July 2024 Nathan Heard talk contribs created page File:Dracula's Castle Isometric.jpg
- 23:25, 23 July 2024 Nathan Heard talk contribs uploaded File:Dracula's Castle Isometric.jpg
- 23:25, 23 July 2024 Nathan Heard talk contribs created page File:Dracula's Castle Isometric Sub.jpg
- 23:25, 23 July 2024 Nathan Heard talk contribs uploaded File:Dracula's Castle Isometric Sub.jpg
- 23:23, 23 July 2024 Nathan Heard talk contribs created page Dracula's Castle (MythCraft) (Created page with "__NOAUTOLINKS__ [back to Soliloquy of Annihilation] = '''Dracula’s Castle Overview''' = As the heroes approach Dracula’s Castle, they are in for the dungeon crawl of their lives. This section offers an overview of the environments and denizens of the castle that the heroes will need to contend with as they explore its dark halls. By design, the heroes will need to explore the entire castle before finally confronting Dracula in the high...") Tag: Visual edit
- 17:08, 15 July 2024 Nathan Heard talk contribs created page File:Battle of Godkings Blood.jpg
- 17:08, 15 July 2024 Nathan Heard talk contribs uploaded File:Battle of Godkings Blood.jpg
- 16:57, 14 July 2024 Nathan Heard talk contribs created page File:KoT - Grovecleft - Brazodiran.jpg
- 16:57, 14 July 2024 Nathan Heard talk contribs uploaded File:KoT - Grovecleft - Brazodiran.jpg
- 16:57, 14 July 2024 Nathan Heard talk contribs created page File:Cracked Castle.jpg
- 16:57, 14 July 2024 Nathan Heard talk contribs uploaded File:Cracked Castle.jpg
- 18:19, 12 July 2024 Nathan Heard talk contribs created page File:Horncrest Region Map.jpg
- 18:19, 12 July 2024 Nathan Heard talk contribs uploaded File:Horncrest Region Map.jpg
- 18:18, 12 July 2024 Nathan Heard talk contribs created page File:Horncrest Showdown.jpg
- 18:18, 12 July 2024 Nathan Heard talk contribs uploaded File:Horncrest Showdown.jpg
- 18:18, 12 July 2024 Nathan Heard talk contribs created page File:KoT - River Crossing (part 3 return) (1).jpg
- 18:18, 12 July 2024 Nathan Heard talk contribs uploaded File:KoT - River Crossing (part 3 return) (1).jpg
- 11:59, 3 July 2024 Nathan Heard talk contribs created page Chapter 7: Into the Maw (Created page with "__NOAUTOLINKS__ [back to Kings of Tyranny] Having reclaimed Gilgalon’s western territory, it now falls to the heroes to lead Godking Mangondulon’s army west and north, braving the harsh environments of Brazodir as they bring the fight to Godking Assurgazzar himself. This chapter is structured much like chapter 6. The first section details random encounters that the heroes may face as they march through the desert. The majority of the chapter de...") Tag: Visual edit
- 11:58, 3 July 2024 Nathan Heard talk contribs created page Chapter 6: The Might of Gilgalon (Created page with "__NOAUTOLINKS__ [back to Kings of Tyranny] Depending on the result of the events in chapter 5, the heroes may have returned victorious from Nausa, or they may have all been devoured by Nausa’s fearsome megalodon. This outcome has cascading effects throughout the remainder of the campaign. Note any “Brazodir’s Sea Dominance” sidebar; these sidebars add complications for the party if the original party all died in Nausa. If every member of the...") Tag: Visual edit
- 08:18, 24 June 2024 Nathan Heard talk contribs created page Unerring Sphere (D&D Harker's Playtest) (Created page with "[back to spells] == Unerring Sphere == {| class="creature" |+ | == <big>'''Unerring Sphere'''</big> == |- |''Arcane Spell, Arcane Ritual, Summoning, Conjuring 5'' |- |'''APC:''' 20 |- |'''SPC:''' 20 |- |'''Range:''' Touch |- |'''Requires:''' Gesture, Verbal, Visual |- |'''Duration:''' Indefinite |- !Spell Description |- |You create a crystalline sphere that weighs about 8 lbs and has a circumference comparable to that of a dinner p...") Tag: Visual edit
- 17:13, 22 June 2024 Nathan Heard talk contribs created page Lanceric, the Golden Messiah (SoA D&D) (Created page with " [back to Soliloquy of Annihilation] == Lanceric == A celestial being of great and terrible power, Lanceric was created when a despairing human entered into an agreement with Dracula. In exchange for being granted revenge against those who wronged him, the new angelic being swore allegiance to Dracula for all eternity. Now, he serves as both a frontline general and as an interim governor and is a key figure in Dracula’s ongoing c...") Tag: Visual edit
- 17:05, 22 June 2024 Nathan Heard talk contribs created page Lanceric, the Golden Messiah (SoA MythCraft) (Created page with " [back to Soliloquy of Annihilation] == Lanceric == A celestial being of great and terrible power, Lanceric was created when a despairing human entered into an agreement with Dracula. In exchange for being granted revenge against those who wronged him, the new angelic being swore allegiance to Dracula for all eternity. Now, he serves as both a frontline general and as an interim governor and is a key figure in Dracula’s ong...") Tag: Visual edit
- 18:44, 21 June 2024 Nathan Heard talk contribs created page Ghul Honor Guard (D&D Harker's Playtest) (Created page with " [back to Bestiary] When a skillful necromancer raises the dead to service, some may take on special roles. Powerful ghuls may become honor guards, serving as undead shields in the line of fire. {| class="creature" |+ ! colspan="6" |Sylvin Werewolf |- | colspan="6" |''Medium undead (shapechanger), chaotic evil'' |- | colspan="6" |'''Armor Class''' 17 (rusty plate armor, rusty shield) '''Hit Points''' 85 (10d8 + 40) '''Speed''' 30 ft...") Tag: Visual edit
- 18:41, 21 June 2024 Nathan Heard talk contribs created page Sylvin Werewolf Oracle (D&D Harker's Playtest) (Created page with " [back to Bestiary] ==== '''Five Moons, Five Curses''' ==== Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus. By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus. Primor is...") Tag: Visual edit
- 18:39, 21 June 2024 Nathan Heard talk contribs created page Scarlan Werewolf Ghost (D&D Harker's Playtest) (Created page with " [back to Bestiary] ==== '''Five Moons, Five Curses''' ==== Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus. By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus. Primor is...") Tag: Visual edit
- 18:35, 21 June 2024 Nathan Heard talk contribs created page Primor Werewolf Pyrehound (D&D Harker's Playtest) (Created page with " [back to Bestiary] ==== '''Five Moons, Five Curses''' ==== Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus. By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus. Primor is...") Tag: Visual edit
- 18:32, 21 June 2024 Nathan Heard talk contribs created page Garvor Werewolf Bloodhunter (D&D Harker's Playtest) (Created page with " [back to Bestiary] ==== '''Five Moons, Five Curses''' ==== Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus. By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus. Primor is...") Tag: Visual edit
- 18:30, 21 June 2024 Nathan Heard talk contribs created page Diminus Werewolf Blizzardfang (D&D Harker's Playtest) (Created page with " [back to Bestiary] ==== '''Five Moons, Five Curses''' ==== Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus. By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus. Primor is...") Tag: Visual edit
- 18:25, 21 June 2024 Nathan Heard talk contribs created page Werewolf Alpha Template (D&D Harker's Playtest) (Created page with "[back to bestiary] === Alpha Werewolf Template === Werewolves generally travel in packs, led by the strongest or most experienced werewolf in the pack. To turn a werewolf stat block into an alpha stat block, apply the following modifications: '''Hit Points:''' Increase the creature’s maximum hit points by 34 (4d8 + 16), or by 38 (4d10 + 16) if it is a Garvor Werewolf. '''Ability Scores:''' Increase the creature’s CON score to 1...") Tag: Visual edit
- 18:22, 21 June 2024 Nathan Heard talk contribs created page Vampspider (D&D Harker's Playtest) (Created page with " [back to Bestiary] ==== '''Vampspider''' ==== Another variety of vampires descended from Lilith on the plane of Shadowcroft, these creatures display a strong affinity with spiders, rather than bats. They command spiders and arachnid-based abilities to great effect in combat, and if a hero stumbles into a Vampspider’s lair, the Vampspider will toy with the poor creature at length before delivering a paralyzing blow. {| class="creat...") Tag: Visual edit
- 18:19, 21 June 2024 Nathan Heard talk contribs created page Vam'l'ykkri (D&D Harker's Playtest) (Created page with " [back to Bestiary] ==== '''Vam’l’ykkri''' ==== By a fluke of nature, some M’l’ykkri flesh creatures evolve into a foul semblance of humanoid intelligence. These creatures do not lurk in cities as other vampires might; rather, they control Wamph’l’ykkri and other foul M’l’ykkri creatures and build their domain in the uncharted wilderness. Merchants and explorers that enter into their territory will first be assailed b...") Tag: Visual edit
- 18:16, 21 June 2024 Nathan Heard talk contribs created page Shadowcroft Vampire (D&D Harker's Playtest) (Created page with " [back to Bestiary] ==== '''Shadowcroft Vampire''' ==== Vampires hailing from the dark, twisted plane of Shadowcroft are the descendants of Lilith, the first Vampire on this plane. Croftian vampires are not simply undead, but are also part fiend. Their abilities are similar to that of Ancerran vampires, though they have slightly different weaknesses and are generally better at commanding fiends and occult magic than their Ancerran co...") Tag: Visual edit
- 18:14, 21 June 2024 Nathan Heard talk contribs created page Failed Vampire (D&D Harker's Playtest) (Created page with " [back to Bestiary] ==== '''Failed Vampire''' ==== Before Dracula’s unique strain of vampirism, the vampires of Ancerra constantly had to seek out blood or risk shriveling into gaunt, bestial versions of themselves. These failed vampires resemble common, garden-variety zombies at a distance: Their flesh is rotting, they shamble with a staggering gait, and they often make guttural, hungry noises. Once such a creature closes in, howe...") Tag: Visual edit
- 18:12, 21 June 2024 Nathan Heard talk contribs created page Energy Vampire (D&D Harker's Playtest) (Created page with " [back to Bestiary] ==== '''Energy Vampire''' ==== If you have ever encountered someone so dull that every word they say feels like nails on a chalkboard, you might have run into an Energy Vampire. Energy Vampires are not too dissimilar from regular Vampires, but differ in that they drain energy instead of blood, doing so by boring people to death or causing irritation on purpose. Unlike their bloodthirsty cousins, Energy Vampires ca...") Tag: Visual edit
- 17:38, 21 June 2024 Nathan Heard talk contribs created page Unicorn (D&D Harker's Playtest) (Created page with " [back to Bestiary] All fear the Unicorn. Fae creatures wrought of cruelty and malice, Unicorns seem to relish vile acts. Many enjoy nothing more than mutilating and devouring innocent Ponycorns. Unicorns exude withering auras that twist and corrupt the flora and fauna around them, but they are also powerful illusionists capable of masking all corruption in their environments. Travelers might see a stretch of forest as particularly...") Tag: Visual edit
- 17:34, 21 June 2024 Nathan Heard talk contribs created page Ponycorn (D&D Harker's Playtest) (Created page with " [back to Bestiary] All fear the Unicorn. Fae creatures wrought of cruelty and malice, Unicorns seem to relish vile acts. Many enjoy nothing more than mutilating and devouring innocent Ponycorns. Unicorns exude withering auras that twist and corrupt the flora and fauna around them, but they are also powerful illusionists capable of masking all corruption in their environments. Travelers might see a stretch of forest as particularly...") Tag: Visual edit
- 17:32, 21 June 2024 Nathan Heard talk contribs created page Toskur (D&D Harker's Playtest) (Created page with " [back to Bestiary] Toskur are creepy-looking squirrel-like horned creatures that feed on the insecurities of those they encounter. They’re extremely talkative and enjoy throwing insults at people, trying to get a rise out of them. While they can speak all languages, they communicate with each other telepathically, so it is unknown if they taunt their own as well. {| class="creature" |+ ! colspan="6" |Toskur |- | colspan="6" |''Sma...") Tag: Visual edit
- 17:30, 21 June 2024 Nathan Heard talk contribs created page Shadowlurk (D&D Harker's Playtest) (Created page with " [back to Bestiary] If you ever find yourself alone with the eerie feeling of being watched, chances are a Shadowlurk is nearby. These sneaky fiends are able to teleport through shadow and are masters of disguise, changing shape at will. Their abilities make them difficult to pin down, which means they make excellent spies. Their abilities are highly sought after by those hungry for information, and as such they are often deployed by...") Tag: Visual edit
- 17:29, 21 June 2024 Nathan Heard talk contribs created page Plague Spreader (D&D Harker's Playtest) (Created page with " [back to Bestiary] A Plague Spreader is an unfortunate soul who has contracted a highly contagious disease, but is not as affected by it as one would expect. They are often able to continue life as normal, though they may show visible signs of illness such as boils, rashes, or excessive sweating. Despite their contagiousness, they refuse to take any precautions and thus put those around them at risk. Plague Spreaders are shunned onc...") Tag: Visual edit
- 17:27, 21 June 2024 Nathan Heard talk contribs created page Plague Rat (D&D Harker's Playtest) (Created page with " [back to Bestiary] Plague Rats are a dangerous nuisance in many cities, especially those that suffer from a lack of fresh water, overcrowding, poor sanitation, and similar deficiencies. A Plague Rat by itself is easily handled, but dozens or hundreds quickly become a dire threat. {| class="creature" |+ ! colspan="6" |Plague Rat |- | colspan="6" |''Tiny beast, unaligned'' |- | colspan="6" |'''Armor Class''' 11 '''Hit Points''' 13 (3d...") Tag: Visual edit
- 17:25, 21 June 2024 Nathan Heard talk contribs created page Deathplague Rat (D&D Harker's Playtest) (Created page with " [back to Bestiary] Plague Rats are a dangerous nuisance in many cities, especially those that suffer from a lack of fresh water, overcrowding, poor sanitation, and similar deficiencies. A Plague Rat by itself is easily handled, but dozens or hundreds quickly become a dire threat. {| class="creature" |+ ! colspan="6" |Deathplague Rat |- | colspan="6" |''Tiny beast, unaligned'' |- | colspan="6" |'''Armor Class''' 11 '''Hit Points''' 2...") Tag: Visual edit
- 17:22, 21 June 2024 Nathan Heard talk contribs created page Plagueduster Warbler (D&D Harker's Playtest) (Created page with " [back to Bestiary] One of the fastest ways a disease can spread is through vermin. The Plagueduster Warbler is notorious for being a potent courier of many bacteria and viruses. Getting into contact with the bird’s excrement, eating its meat or simply being pecked at by it could prove fatal for those with a poor immune system. {| class="creature" |+ ! colspan="6" |Plagueduster Warbler |- | colspan="6" |''Small beast, unaligned'' |...") Tag: Visual edit
- 17:20, 21 June 2024 Nathan Heard talk contribs created page Plague Doctor (D&D Harker's Playtest) (Created page with "[back to Bestiary] Universally recognized by thick, hooded robes and crow-shaped masks, plague doctors are a feared necessity in most societies. Unhampered by pesky ethical obligations, plague doctors wallow in disease and offer experimental medical procedures or a painless death as the situation warrants. These grim physicians wield both potion and pathogen the way an artisan might wield a chisel or paintbrush. {| class="creature"...") Tag: Visual edit
- 17:16, 21 June 2024 Nathan Heard talk contribs created page Ocularus (D&D Harker's Playtest) (Created page with "[back to Bestiary]Sometimes celestials fall from the platform on which they have stood for eons, and when they do, they fall far, very far down. The Ocularus, a large winged being covered in countless of all-seeing eyes, was no different. Its fall from grace corrupted it severely, and where once its vision granted it insight into all the beauty this world has to offer, it is now cursed to only see the ugly underside of life’s boot....") Tag: Visual edit
- 17:14, 21 June 2024 Nathan Heard talk contribs created page Occult Maniac (D&D Harker's Playtest) (Created page with " [back to Bestiary] {| class="creature" |+ ! colspan="6" |Occult Maniac |- | colspan="6" |''Medium humanoid, chaotic evil'' |- | colspan="6" |'''Armor Class''' 12 '''Hit Points''' 85 (10d8 + 40) '''Speed''' 30 ft. |- !STR !DEX !CON !INT !WIS !CHA |- !8 (-1) !15 (+2) !18 (+4) !17 (+3) !16 (+3) !14 (+2) |- | colspan="6" | |- | colspan="6" |'''Saving Throws''' Constitution +7 '''Senses''' passive Perception 13 '''Languages''' Common,...") Tag: Visual edit
- 17:12, 21 June 2024 Nathan Heard talk contribs created page Needlebeak (D&D Harker's Playtest) (Created page with " [back to Bestiary] At a casual glance, a hungry Needlebeak looks rather like a hummingbird. After it has gorged on humanoid blood, however, a Needlebeak’s throat sac can fill and store up to half a gallon of blood at a time. The Needlebeak can then digest this, transfuse it into another creature, or spit it back out at threatening creatures. Because of its capacity to hold proportionally large quantities of fresh blood, Needlebeak...") Tag: Visual edit