Specialization Talents: Difference between revisions

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Gain the Brace ability.
Gain the Brace ability.


* <u>Brace</u>: Spend 1AP to raise your shield, gaining +3 to physical defenses until the beginning of your next turn. This automatically ends your turn.
* '''Brace.''' Spend 1AP to raise your shield, gaining +3 to physical defenses until the beginning of your next turn. This automatically ends your turn.
|''Defense, Shield''
|-
|'''Buckler Specialization'''
|Shield Training
|While you have a buckler equipped, you may add 1 AP to a melee attack you are making, if that attack hits, the creature gains TD while attacking you until the beginning of your next turn.
|''Defense, Shield''
|''Defense, Shield''
|-
|-
|'''Buckler Strap'''
|'''Buckler Strap'''
|Shield Training
|Shield Training
|You may equip a Buckler by strapping it to your forearm, allowing both of your hands to be free.
|You may equip a buckler by strapping it to your forearm, allowing both of your hands to be free.
|''Defense, Shield''
|''Defense, Shield''
|-
|-
|'''Buckler'''
|'''Buckler Warrior'''
|Shield Fighting, Buckler Strap
|Shield Fighting, Buckler Strap
|You can use a two-handed weapon with a Buckler, and can use the two-handed benefits of a hand-and-a-half weapon.
|You can use a two-handed weapon with a buckler, and can use the two-handed benefits of a hand-and-a-half weapon.
|''Defense, Shield''
|-
|'''Buckler Specialization'''
|Shield Training
|While you have a buckler equipped, you may add 1 AP to a melee attack you are making, if that attack hits, the creature gains [[Tactical Advantages|TD]] while attacking you until the beginning of your next turn.
|''Defense, Shield''
|''Defense, Shield''
|-
|-
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|Medium Shield Training
|Medium Shield Training
|You gain an additional +1 to your AR while wielding a kite or heater shield.  
|You gain an additional +1 to your AR while wielding a kite or heater shield.  
(1/Catch Breath) The first time you use your Brace ability after rolling [[Initiative]], it does not cost AP.  
(1/Catch Breath) The first time you use your Brace ability after rolling Initiative, it does not cost AP.  
|''Defense, Shield''
|''Defense, Shield''
|-
|-
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|'''Medium Shield Training IV'''
|'''Medium Shield Training IV'''
|Medium Shield Training III
|Medium Shield Training III
|If you are missed with an attack against your REF while you have Brace active and are wielding a kite or heater shield, you take no damage, if you would otherwise take half damage. You can use your Brace ability for 0 AP 2/Catch Breath.
|If an attack against your REF misses you while you have Brace active and are wielding a kite or heater shield, you take no damage, if you would otherwise take half damage.
You can use your Brace ability for 0 AP 2/Catch Breath.
|''Defense, Shield''
|''Defense, Shield''
|-
|-
|'''Medium Shield Training V'''
|'''Medium Shield Training V'''
|Medium Shield Training IV
|Medium Shield Training IV
|Your Brace ability instead grants +4 to your Physical Defenses until the beginning of your next turn. You can use your Brace ability for 0 AP 3/Catch Breath.
|Your Brace ability instead grants +4 to your physical defenses until the beginning of your next turn.
You can use your Brace ability for 0 AP 3/Catch Breath.
|''Defense, Shield''
|''Defense, Shield''
|-
|-