7,689
edits
No edit summary |
No edit summary |
||
| Line 253: | Line 253: | ||
|When you use Cancel Spell, you may use Stamina Theft. | |When you use Cancel Spell, you may use Stamina Theft. | ||
* | * '''Stamina Theft.''' (2/Rest) The target creature loses 1 AP or 1 Monster Action. Gain +2 additional AP at the start of your next turn. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Cancel Spell III''' | |'''Cancel Spell III''' | ||
|Stamina Theft II | |Stamina Theft II | ||
|Cancel Spell recharges INT/Rest. When you use Cancel Spell, you have +4 against Arcane and Divine. You can use the spell that you canceled any number of times, spending normal SP each time, until you Take a Rest or use Cancel Spell again. | |Cancel Spell recharges INT/Rest. | ||
When you use Cancel Spell, you have +4 against Arcane and Divine. You can use the spell that you canceled any number of times, spending normal SP each time, until you Take a Rest or use Cancel Spell again. | |||
|''Vessel, Planar Thievery, Soul Sacrifice'' | |''Vessel, Planar Thievery, Soul Sacrifice'' | ||
|- | |- | ||
| Line 266: | Line 267: | ||
|You can drain the Essence from a magical item, using the Siphon ability. | |You can drain the Essence from a magical item, using the Siphon ability. | ||
* | * '''Siphon.''' (1/Rest) Touch a magic item that has 10 or fewer Essence and make an INT/Arcana check. The DC = the item’s Essence +1d6. If you hit, it loses all magical properties. Gain SP equal to ½ the item’s Essence and gain the item’s properties until you Take a Rest. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
| Line 274: | Line 275: | ||
|You can mix your multiple sources of power together to great effect. On your turn, you may use the Crackling Field ability. | |You can mix your multiple sources of power together to great effect. On your turn, you may use the Crackling Field ability. | ||
* | * '''Crackling Field.''' (½ INT/Rest). Once on your turn, for each of the following abilities that you have used this turn, your mental defenses increase by +1 until the end of your next turn (this costs 0 AP): | ||
** Occult Magic | ** Occult Magic | ||
** Divine Magic | ** Divine Magic | ||
** Primal Magic | ** Primal Magic | ||
** Psionic Magic | ** Psionic Magic | ||
** | ** Arcane Magic | ||
** “Surge of Magic” Ability | ** “Surge of Magic” Ability | ||
** “Surge of Energy” Ability | ** “Surge of Energy” Ability | ||
** “Surge of Vitality” Ability | ** “Surge of Vitality” Ability | ||
** Divine Icon Aura | ** Divine Icon | ||
** Aura | |||
You regain all expended uses when you Take a Rest. | You regain all expended uses when you Take a Rest. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
| Line 294: | Line 296: | ||
|'''Stamina Theft III''' | |'''Stamina Theft III''' | ||
|Energy Theft III | |Energy Theft III | ||
|Stamina Theft recharges | |Stamina Theft recharges ½ INT/Rest. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
|'''Essence Siphon II''' | |'''Essence Siphon II''' | ||
|Stamina Theft III, Essence Siphon | |Stamina Theft III, Essence Siphon | ||
| | |Siphon becomes a max of 15 Essence, and you regain SP equal to the Essence instead of ½ the Essence. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
| Line 319: | Line 321: | ||
|'''Essence Siphon III''' | |'''Essence Siphon III''' | ||
|Cancel Spell V, Essence Siphon II | |Cancel Spell V, Essence Siphon II | ||
|You can use | |You can use Siphon multiple times: ½ INT/Rest. | ||
(1/Rest) When you use | (1/Rest) When you use Siphon, you may increase the maximum Essence to 25. | ||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
| Line 326: | Line 328: | ||
|Essence Siphon III | |Essence Siphon III | ||
|You are unparalleled in the art of drawing arcane energy out of objects and into yourself. | |You are unparalleled in the art of drawing arcane energy out of objects and into yourself. | ||
(1/Rest) | (1/Rest) Siphon becomes a max of 35 Essence. | ||
(1/Month) You can make an effect from an item with 15 or fewer Essence permanent on you after siphoning it. | (1/Month) You can make an effect from an item with 15 or fewer Essence permanent on you after siphoning it. | ||
When you die, your soul becomes a set of physical, embodied crystalline shards that have magical properties of the MC’s choosing. (This will reflect the abilities you gathered over your lifetime.) | When you die, your soul becomes a set of physical, embodied crystalline shards that have magical properties of the MC’s choosing. (This will reflect the abilities you gathered over your lifetime.) | ||
* | * '''Level 30:''' While you are still living, a portion of your soul fractures out of your body as a physical magical item with 25 Essence. Its particular abilities are up to your MC, and its unique appearance is up to you. | ||
|''Vessel, Planar Thievery, '''Capstone''''' | |''Vessel, Planar Thievery, '''Capstone''''' | ||
|- | |- | ||
|'''Crackling Field III''' | |'''Crackling Field III''' | ||
|Cancel Spell V, Crackling Field II | |Cancel Spell V, Crackling Field II | ||
|Crackling Field recharges | |Crackling Field recharges ½ INT/Recoup. | ||
Crackling Field also increases your AR. | |||
|''Vessel, Planar Thievery'' | |''Vessel, Planar Thievery'' | ||
|- | |- | ||
| Line 342: | Line 346: | ||
|Crackling Field III | |Crackling Field III | ||
|Your capacity to blend the Essence of many different powers and magical sources make you a terrifying, but highly sought after, instructor in the ways of magic. | |Your capacity to blend the Essence of many different powers and magical sources make you a terrifying, but highly sought after, instructor in the ways of magic. | ||
Crackling Field recharges INT/Recoup. | Crackling Field recharges INT/Recoup. | ||
(1/Rest) You may double the bonus that Crackling Field provides you (+2 per ability used). | |||
(1/Rest) You may double the bonus that Crackling Field provides you (+2 per ability used). | |||
When you die, your crackling field explodes. All allies within 40 ft of you regain 4d10 HP, all enemies within 20 ft take 4d10 psychic damage. | When you die, your crackling field explodes. All allies within 40 ft of you regain 4d10 HP, all enemies within 20 ft take 4d10 psychic damage. | ||
* | * '''Level 30:''' The final cap for your INT increases from 12 to 14. | ||
|''Vessel, Planar Thievery, '''Capstone''''' | |''Vessel, Planar Thievery, '''Capstone''''' | ||
|} | |} | ||