Trollkin: Difference between revisions

284 bytes removed ,  15 June 2024
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__NOAUTOLINKS__
[[Category:Lineage]]
[[Category:Lineage]]
{{LineageInfobox|Height=5'8" - 7'4"|Weight=250 - 450 lbs|Size=Medium|Base Speed=20 ft|Appearance=<u>Skin</u>: Shades of Gray or Brown, resembles mossy boulders or trees
{{LineageInfobox|Height=5'8" - 7'4"|Weight=250 - 450 lbs|Size=Medium|Base Speed=20 ft|Appearance=<u>Skin</u>: Shades of Gray or Brown, resembles mossy boulders or trees
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<u>Lifespan</u>: 220 - 260 years|image=Trollkin.png}}
<u>Lifespan</u>: 220 - 260 years|image=Trollkin.png}}


A relative of the mystical bhrunai, the hulking trollkin are well defined by their brown-green skin, long pointed ears, and protruding lower tusks. They often sprout thick manes of mossy-green, brown, or black hair and long claw-like nails on their four-fingered hands. This ancient lineage has existed on Ancerra for millennia and has a long history in the mythos of isolated northern settlements. Colloquially called bridge trolls, there are many tall tales of growling trollkin demanding tolls or asking complex riddles of those who wished to cross the bridge under which they resided. What these tales often neglect to mention is that trollkin are clean and meticulous in the upkeep of the places they live and most local settlements welcomed the well maintained and reinforced bridges they relied on for trade and [[travel]]. Trollkin such as these became valued members of the community, often accepting food and company in payment for defense against hostile creatures or brigands for there are few things a trollkin values over a safe and quiet home.  
A relative of the mystical bhrunai, the hulking trollkin are well defined by their brown-green skin, long, pointed ears, and protruding lower tusks. They often sprout thick manes of mossy-green, brown, or black hair and long claw-like nails on their four-fingered hands. This ancient lineage has existed on Ancerra for millennia and has a long history in the mythos of isolated northern settlements. Colloquially called bridge trolls, there are many tall tales of growling trollkin demanding tolls or asking complex riddles of those who wished to cross the bridge under which they resided. What these tales often neglect to mention is that trollkin are clean and meticulous in the upkeep of the places they live and most local settlements welcomed the well- maintained and reinforced bridges they relied on for trade and travel. Trollkin such as these became valued members of the community, often accepting food and company in payment for defense against hostile creatures or brigands for there are few things a trollkin values over a safe and quiet home.  


Trollkin are well respected as merchants, trackers, and guides for their undisputed connection with the natural world and affinity with wild beasts. They pride their natural independence and self-sufficiency and always look to their own [[skills]] to solve a problem before turning to another. Still, an adventuring party can always rely on a trollkin to accomplish the tasks they promise to do and their ability to turn to stone in an instant is remarkably handy.
Trollkin are well respected as merchants, trackers, and guides for their undisputed connection with the natural world and affinity with wild beasts. They pride their natural independence and self-sufficiency and always look to their own skills to solve a problem before turning to another. Still, an adventuring party can always rely on a trollkin to accomplish the tasks they promise to do and their ability to turn to stone in an instant is remarkably handy.


==='''Trollkin Culture'''===
==='''Trollkin Culture'''===
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|-
|'''Stoneform'''
|'''Stoneform'''
|(1/Rest) Trollkin can gain the unique ability to convert their flesh to stone instantly. As a reactive action, you may spend 1 AP to turn to stone, gaining Resist [[Damage]] 10, and becoming Paralyzed but not Helpless. You may not move, attack, or use any ability or feature while in this form. Stoneform lasts until the end of your next turn.
|(1/Rest) Trollkin can gain the unique ability to convert their flesh to stone instantly. You may spend 1 Reactive AP to turn to stone, gaining Resist Damage 10, and becoming Paralyzed but not Helpless. You may not move, attack, or use any ability or feature while in this form. Stoneform lasts until the end of your next turn.
|-
|-
|'''Rapid [[Regeneration]]'''
|'''Rapid [[Regeneration]]'''
|(1/Recoup) Trollkin are particularly hearty and their body can recover quickly from serious wounds. You may spend 2 AP to regain HP equal to one 1d12 plus your END.  
|(1/Recoup) Trollkin are particularly hearty and their body can recover quickly from serious wounds. You may spend 2 AP to regain HP equal to 1d12 + END.  
|-
|-
|'''Unique Ability'''
|'''Unique Feature'''
|To further define your trollkin, chose one option from the ''All Trollkin Features'' table at level 1.
|To further define your trollkin, chose one option from the ''All Trollkin Features'' table at level 1.
|}
|}
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|Gain +6 Skill Points that you can spend on the following skills.  You cannot put more than +4 points into a single skill using this feature.
|Gain +6 Skill Points that you can spend on the following skills.  You cannot put more than +4 points into a single skill using this feature.


* <u>Athleticism</u>:  Applied Force, Sprinting
* <u>Athleticism</u>:  Applied Force, Athletics, Sprinting
* <u>Crafting*</u>: Carpentry, Masonry, Smithing, Woodcarving
* <u>Crafting*</u>: Carpentry, Masonry, Smithing, Woodcarving
* <u>Influence</u>: Intimidating
* <u>Influence</u>: Intimidating
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|'''Rapid Regeneration II'''
|'''Rapid Regeneration II'''
|Rapid Regeneration, Character Level 5
|Rapid Regeneration, Character Level 5
|Regain expended uses of your Rapid Regeneration ability when you Catch your Breath.
|Rapid Regeneration becomes 1/Catch your Breath.
|-
|-
|'''Rapid Regeneration III'''
|'''Rapid Regeneration III'''
|Rapid Regeneration II
|Rapid Regeneration II
|You may now use your Rapid Regeneration ability 2/Catch your Breath, regaining all expended uses when you Catch your Breath.
|Rapid Regeneration becomes 2/Catch your Breath.
|-
|-
|'''Rapid Regeneration IV: Troll Blood'''
|'''Rapid Regeneration IV: Troll Blood'''
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|'''Stonform II'''
|'''Stonform II'''
|Stoneform, Character Level 5
|Stoneform, Character Level 5
|You may now use your Stoneform feature 2/Rest, regaining all expended uses when you Take a Rest.
|Stoneform becomes 2/Rest.
|-
|-
|'''Stoneform III'''
|'''Stoneform III'''
|Stoneform II
|Stoneform II
|You may now use your Stoneform feature 3/Rest, regaining all expended uses when you Take a Rest.
|Stoneform becomes 3/Rest.
|-
|-
|'''Stone Gut'''
|'''Stone Gut'''
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|'''Stone Gut II'''
|'''Stone Gut II'''
|Stone Gut, Character Level 10
|Stone Gut, Character Level 10
|You are immune to being poisoned and diseased, and increase your resist Toxic number by 3. Furthermore, you can receive nourishment from eating and biological plant or common mineral such as clay, dirt, or stone.
|You are immune to being Poisoned and Diseased, and increase your Resist Toxic number by 3. Furthermore, you can receive nourishment from eating any biological plant or common mineral such as clay, dirt, or stone.
|-
|-
|'''Throw Anything'''
|'''Throw Anything'''
|
|
|You are particularly good at throwing improvised [[weapons]]. When throwing an improvised weapon, you can choose Dex or STR, your range becomes 30 feet, and its damage can go up to 1d12, determined by your MC and what you are throwing.
|You are particularly good at throwing improvised weapons. When throwing an improvised weapon, you can choose DEX or STR, your range becomes 30 ft, and its damage can go up to 1d12, determined by your MC and what you are throwing.
|}
|}
== Notes ==
{| class="wikitable"
{| class="wikitable"
|+
|+