Sage Wyrm: Difference between revisions

1,002 bytes added ,  28 April 2024
no edit summary
(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
No edit summary
Line 3: Line 3:
__NOTOC__
__NOTOC__


Info
A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a [[Wyrm]] is a massive winged snake. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during [[combat]] and are not too proud to fly away if they feel outmatched.


Wyrms usually mature after 70-100 years, which is when they first begin manifesting magical abilities. Wyrms continue to refine their abilities as they age, and they can live to be several thousand years old.
=== Sage Wyrm ===
Sage Wyrms develop [[arcane]] magic as they age and are typically fascinated with scholarly puzzles. While Wyrd Wyrms enjoy testing humanoids by putting them in illusory puzzles, Sage Wyrms prefer to see how rigorous a humanoid mind is by engaging the creature in riddles or scholarly debates. Sage Wyrms can temporarily bestow their magical powers onto other creatures if they deem the creatures worthy.
{| class="creature"
{| class="creature"
|+
|+