Shadow: Difference between revisions

1,906 bytes added ,  18 April 2024
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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
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Info
Sentient shadows drawn forth from the inky pitch of night can bond with specific creatures, adopting their form. These shadows are capable of dramatically enhancing a creature’s capabilities, as well as cloaking them at night. Shadows exact a toll, though. Each time it lends power to a creature, the Shadow feeds on its host. When it grows strong enough, it consumes its host altogether. Clever casters, especially those that practice [[arcane]] or [[occult]] magic, implement a Shadow’s service for a short time and then battle it off while it is still weak enough to be managed. Unfortunate casters that try to conjure a Shadow into their service but do not properly conduct the summoning might draw forth a dreaded [[Hungering Shade]] instead.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Shadow ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 8''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Eldritch Shapechanger (Occult)''
|-
|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!0
!-3
!0
!4
!0
!3
!0
!2
!0
!2
!0
!4
|-
|-
|
|
!Ref: 10
!Ref: 14
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 12
!Log: 10
!Log: 12
!Will: 10
!Will: 14
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Physical 4 '''Immune''' Cold, Necrotic, Psychic, Sonic
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 40
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Vulnerable''' Fire 3, Radiant 5 '''DR''' 10/Fire or Radiant
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft, Climb 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 300 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |'''[[Skills]]''' (INT) Evading +4
| colspan="3" |'''Traits''' Info
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Cast From Light.''' The Shadow is always considered Frightened of any source of bright light.
'''Shapechanger.''' The Shadow can attach itself to a willing creature. This counts as the Shadow grappling a creature, but the grappled creature’s speed is unaffected regardless of size, and the Shadow’s speed becomes 0. While grappling a creature, the Shadow can ignore its Cast From Light feature and can use its Shadow Cloak and Shadow Strength actions.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Shadow can take TWO of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Shadow can move up to its speed.
'''Claw.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit''': 8 (1d8+4) cold.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''OR''' the Shadow can take ONE of the following actions.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Drain.''' Reach 5 ft Natural Weapon. +4 vs AR. '''Hit:''' 6 (1d4+4) necrotic. On a crit, the creature also randomly reduces one of its [[Attributes]] by 1. This lasts until it Takes a Rest or benefits from the [[Lesser Restoration]] ritual or similar magic.
|-
'''Shadow Cloak.''' A creature that the Shadow is grappling takes 2 (1d4) necrotic [[damage]]. The Shadow’s current and maximum HP increase by that amount. The grappled creature then gains +10 to DEX/Sneaking while in dim light or [[darkness]] for the next 5 minutes. This can exceed the grappled creature’s normal skill cap of +20.
| colspan="6" |
 
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
'''Shadow Strength.''' A creature that the Shadow is grappling takes 6 (1d4+4) necrotic damage. The Shadow’s current and maximum HP increase by that amount. The grappled creature then increases one of their attributes by 1 for the next 5 minutes. This can exceed the grappled creature’s normal attribute caps, but cannot exceed those caps by more than 2 and cannot raise an attribute above 12.
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info