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Spazztaztic (talk | contribs) (Created page with "Having been raised in the orbit of a great religious order, piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and clergy in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you s...") Tags: Mobile edit Mobile web edit Advanced mobile edit |
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'''Divine Icons''' You have at least one divine icon, which | '''Divine Icons''' You have at least one divine icon, which | ||
holds within it vestiges of holy power from the god or gods that you worship. | holds within it vestiges of holy power from the god or gods that you worship. | ||
After gaining the Cleric Entry talent, you can take talents | |||
from any of the cleric stacks. | |||
CLERIC ENTRY | |||
Class Entry, Cleric, Divine | |||
Prerequisites: Character Level 2 | |||
When you take this entry talent, you gain the following | |||
abilities. | |||
Devotee. Gain the Disciple of the Divine talent from the | |||
divine stack if you did not already have it. CHA is your | |||
magic attribute for cleric magic. | |||
Divine Ward. Spend 1 Reactive AP when an ally within | |||
30 ft of you is attacked to increase that ally’s AR by +2 until | |||
the start of that ally’s next turn. | |||
Divine Icon. You gain a special Divine Icon depicting a | |||
deity or moment of religious significance. Choose one deity. | |||
That deity will have a list of three Icons. Gain one Icon | |||
ability whose prerequisite is only that you have access to | |||
that Icon. | |||
Divine Power. Each time you level up and spend your | |||
talent point on a cleric talent, you gain +5 SP and +1 | |||
Divine Power. | |||
NOTE ON DIVINE ICONS | |||
EXORCIST TRACK | |||
SENSE PLANAR | |||
Cleric, Exorcist | |||
Prerequisites: Cleric Entry | |||
Gain the Sense Planar ability. | |||
Sense Planar. You sense the presence of avadri, celestial, | |||
eldritch, fae, and fiends within 1 mile of you. You sense their | |||
exact numbers and distance from you. You cannot sense | |||
their exact identities. You can maintain this sense for up to | |||
10 mins if you do nothing else other than non-strenuous | |||
walking, talking, or light activity. (2/Rest) | |||
D I V I N E WA R D I I | |||
Cleric, Exorcist | |||
Prerequisites: Sense Planar, Holy Support | |||
Your Divine Ward boosts your ally’s AR and Physical | |||
Defenses for the duration. | |||
D I STA N T WA R D | |||
Cleric, Exorcist | |||
Prerequisites: Divine Ward II | |||
Incompatible: Divine Shield | |||
The range of your Divine Ward increases by +30 ft. | |||
DIVINE SHIELD | |||
Cleric, Exorcist | |||
Prerequisites: Divine Ward II | |||
Incompatible: Distant Ward | |||
Your Divine Ward adds an additional +1 to your target | |||
creature’s relevant defenses. | |||
SENSE PLANAR II | |||
Cleric, Exorcist | |||
Prerequisites: Exorcist 3 | |||
Sense Evil recharges upon Recouping. | |||
You gain the Identify Planar ability. | |||
Identify Planar. When using Sense Planar, you may | |||
select one creature and learn its identity as well as its root | |||
motivation (selfless or selfish). (2/Rest) | |||
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