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''[[Arcane]] Spell, Altering, Metamagic'' | {| class="creature" | ||
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'''APC:''' Special | | | ||
== <big>'''Delay Spell'''</big> == | |||
'''SPC:''' 12 | |- | ||
|''[[Arcane]] Spell, Altering, Metamagic'' | |||
'''Range:''' Self | |- | ||
|'''APC:''' Special | |||
'''Requires:''' Gesture | |- | ||
|'''SPC:''' 12 | |||
'''Duration:''' Up to 10 minutes | |- | ||
|'''Range:''' Self | |||
Cast a spell that causes the next spell you cast to not activate until [[conditions]] are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking [[damage]] while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of | |- | ||
|'''Requires:''' Gesture | |||
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|'''Duration:''' Up to 10 minutes | |||
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!Spell Description | |||
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|Cast a spell that causes the next spell you cast to not activate until [[conditions]] are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking [[damage]] while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of 1⁄2 the amount of damage taken; if you fail you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have. | |||
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[[Arcane Spells|[back to Arcane Spells]]] | [[Arcane Spells|[back to Arcane Spells]]] | ||