Pugilist: Difference between revisions

3 bytes removed ,  17 January 2024
m
corrected spelling of manuver in Jab
m (added is before very in introduction, added of before times in Pugilist's Maneuvers)
m (corrected spelling of manuver in Jab)
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|'''Red Right Hand II'''
|'''Red Right Hand II'''
|Enrage II
|Enrage II
|Learn one Pugilist’s Maneuver from the ''Pugilist's Maneuver''s table. When you are have 0 HP, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d6 to 1d8), to a maximum of 1d12.
|Learn one Pugilist’s Maneuver from the ''Pugilist's Maneuver''s table. When you have 0 HP, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d6 to 1d8), to a maximum of 1d12.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
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|-
|-
|'''Jab'''
|'''Jab'''
|You can use the Exploit advanced manuver. Making Reactive Attacks with unarmed or natural weapons costs 1 fewer AP (min 1).
|You can use the Exploit advanced maneuver. Making Reactive Attacks with unarmed or natural weapons costs 1 fewer AP (min 1).
|-
|-
|'''Mind Games'''
|'''Mind Games'''
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