Spring Spirit: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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Info
The Vertumna Conclave is one of the six major Conclaves in the Everwilds. The four Archfae of the Vertumna Conclave are embodiments of the four seasons in their varied splendor, challenges, and emotions. The Archfae Rosen, Thaund, Wythen, and Strack are respectively the primeval incarnations of spring, summer, autumn, and winter.


Lesser fae spirits of the Vertumna Conclave are far less powerful than the four Archfae of this Conclave, but they embody the same properties exemplified by each season. Autumn Spirits represent [[decay]] and death, as well as feasting and fellowship. Springs Spirits embody fertility, beauty, and new life. Summer Spirits typically act in violence, irresponsibility, and excess, while Winter Spirits embody duty, responsibility, frugality, and discipline.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Spring Spirit ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 12''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Fae ([[Primal]])''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 22:
!CHA
!CHA
|-
|-
!2
!3
!5
!3
!0
!0
!0
!3
!0
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 15
!Ant: 10
!Ant: 13
!Log: 10
!Log: 10
!Will: 10
!Will: 13
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 17
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Fire 2 '''Immune''' Radiant
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 70
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Vulnerable''' Cold 2
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft (Hover)
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Truesight 10 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Iron Will, Regen 2
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Forestwalker.''' The Spring Spirit ignores naturally created difficult terrain while outdoors.
'''[[Photosynthesis]].''' If the Spring Spirit would take radiant [[damage]], it instead regains that much HP. If it takes cold damage, its Regen ability stops working for 30 seconds.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Spring Spirit can take THREE of the following actions, or take the same action '''three times.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Spring Spirit can move up to its speed.
'''Vine Whip'''. ''Reach 10 ft Natural Weapon''. +3 vs AR. '''Hit''': 8 (1d10+3) sharp.
 
'''Grasping Vines.''' ''Reach 15 ft Natural Weapon''. +3 vs REF. '''Hit''': Target is Grappled. The Spring Spirit can only Grapple one creature at a time.
 
'''Primal Chant.''' Using AWR, the Spring Spirit can cast the [[Bloom]], [[Bountiful Joy]], [[Charm Creature]], or [[Commune with Beast]] Primal Chants.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''OR''' the Spring Spirit can take '''TWO''' of the following actions, or take the same action '''twice''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Spring Spirit can move up to its speed.
|-
'''Primal Chant.''' Using AWR, the Spring Spirit can cast the [[Bloom]], [[Bountiful Joy]], [[Charm Creature]], or [[Commune with Beast]] Primal Chants.
| colspan="6" |
 
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
'''Explosive Growth'''. If outdoors, the Spring Spirit can cause the ground within 10 ft of it to become difficult terrain. This zone remains difficult terrain for 1 minute. Additionally, plant creatures within the area regain 9 (2d8) HP.
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info