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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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__NOTOC__ | __NOTOC__ | ||
Pure [[elementals]] are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and [[combat]] tactics reminiscent of the Archfae that shares their element. | |||
Sometimes, Elementals in their pure form are trapped and used in [[occult]] rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Fire Elemental === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 16'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Large. [[Elemental]]'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !1 | ||
! | !6 | ||
! | !4 | ||
! | !3 | ||
! | !-1 | ||
! | !3 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 16 | ||
!Fort: | !Fort: 14 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 9 | ||
!Will: | !Will: 13 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 15 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Fire | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 145 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Cold 1 | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Immutable, Iron Will | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Luminous.''' The Fire Elemental sheds bright light for 40 ft, and dim light for an additional 40 ft. | ||
'''Kindling.''' If the Fire Elemental begins its turn in a space that has an open source of flame, it regains 4 (1d8) HP. | |||
'''Body of Flame.''' If the Fire Elemental ends its turn on a space with flammable materials, that space ignites into open flame. | |||
'''Heated Body.''' Any creature that makes a melee weapon attack against the Fire Elemental takes 2 (1d4) fire [[damage]]. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Fire Elemental can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Fire Elemental can move up to its speed. | ||
'''Flame Burst.''' ''Reach 5 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 8 (1d4+6) fire and the creature gains Burning (1d4). | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''OR the | ==== '''''OR''' the Fire Elemental can MOVE and take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Fire Elemental can move up to its speed. | ||
'''Inferno.''' ''15 ft Radius Natural Weapon.'' +6 vs FORT of all creatures in the radius. '''Hit:''' 13 (3d8) fire. | |||
''' | |||
'''[[Fireball]] (3/Recoup).''' The Fire Elemental begins casting Fireball. It completes Fireball after meeting the Conjuring requirements. END is it's magic attribute. | |||
''' | |} | ||