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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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__NOTOC__ | __NOTOC__ | ||
Deepshrooms grow, as their name implies, deep beneath the ground. They produce a highly toxic mucus that, when applied to a creature in great enough quantity, will [[kill]] a creature and warp them into a [[zombie]]-like fungal abomination. These creatures shamble about in a facsimile of life for some years, but eventually they begin sprouting deepshrooms from their own body. Once this happens, the creature gradually decomposes into a fleshy mound where the new deepshrooms continue their macabre cycle of reproduction. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Deepshroom Hive === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 9'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Large. Abominable [[Undead]] Plant'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !-3 | ||
! | !-2 | ||
! | !4 | ||
! | !4 | ||
! | !-3 | ||
! | !3 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 8 | ||
!Fort: | !Fort: 14 | ||
!Ant: | !Ant: 14 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 13 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 10 | | colspan="3" |'''[[Armor]] Rating''' 10 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 50 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Cold 5, Radiant 2 | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Blindsight 120 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable Form, Iron Will, Steel Mind, Unerring Mind, Vigilant | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Energy Absorption.''' When the Deepshroom Hive takes any amount of fire [[damage]] that is less than its maximum HP it gains 5 current and maximum HP and grows in size to occupy 5 additional feet in all directions. If the fire damage exceeds its maximum HP, it instantly dies instead. | ||
'''Light Sensitivity.''' The Deepshroom Hive takes 26 (4d12) radiant damage at the start of its turn if it begins in direct sunlight. | |||
'''Aura of Spores.''' When a creature starts its turn within 30 ft of the Deepshroom Hive, it must make a DC 14 END check, taking 10 (2d6+3) necrotic damage on a failed save. | |||
'''Infectious Spores.''' Any creature killed by the Deepshroom Hive and any corpse left within 10 ft of the Deepshroom Hive for 1 minute becomes a [[Deepshroom Shambler]] under the Deepshroom Hive’s control, taking its turn immediately after the Deepshroom Hive in [[Initiative]]. | |||
'''Hive Mind.''' When a Deepshroom can see a hostile creature with its Blindsight, all Deepshroom Shamblers and Deepshroom Hives within 500 ft of it also know the location of the hostile creature. | |||
'''Natural Camouflage.''' The Deepshroom Hive gains a +10 Sneaking when in dim light or [[darkness]]. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Deepshroom Hive can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Cloud of Spores.''' ''Ranged 30 ft Natural Weapon.'' +3 vs FORT. '''Hit:''' 7 (2d6) necrotic and the target becomes infected with [[Deepshroom Poisoning]]. | ||
'''Pheromone Release.''' ''Ranged 30 ft Natural Weapon.'' +3 vs WILL. '''Hit:''' The target becomes Charmed until the end of its next turn. Creatures charmed by the Deepshroom Hive must use their available movement to move directly away from the Deepshroom Hive. | |||
|} | |} | ||