Pine Arborean: Difference between revisions

3,615 bytes added ,  21 December 2023
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Unassuming Form.''' When the Arborean is motionless, it is indistinguishable from a normal pine.
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Voice of the Forest.''' The Arborean may communicate with plants at will.
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| colspan="6" |'''Primeval Defender.''' Using END, the Arborean can cast the [[Photosynthesis]], [[Rapid Growth]], Warden’s Navigation, and Warden’s Trap invocations each once per day.
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| colspan="6" |'''Evergreen.''' The Arborean is immune to the negative effects of extreme cold weather.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Arborean can move up to its speed.
| colspan="6" |'''Move.''' The Arborean can move up to its speed.
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| colspan="6" |'''Attack.''' ''Reach 5ft Natural Weapon.'' +X vs AR. '''Hit:''' [[Damage]].
| colspan="6" |'''Attack.''' ''Reach 15ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
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| colspan="6" |'''Engage.''' The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn.
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| colspan="6" |
==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
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| colspan="6" |'''Move.''' The Arborean can move up to its speed.
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|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Feature.''' The Arborean uses its Slam attack.
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| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
==== '''''...AND''' take '''ONE''' of the following actions.''''' ====
|-
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| colspan="6" |'''Move.''' The Monster can move up to its speed.
| colspan="6" |'''Tangle.''' ''Ranged (30ft) Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Shed.''' The Arborean sheds conifer needles in a 30ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |
==== '''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
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| colspan="6" |'''Tangle.''' The Arborean can use its Tangle ability.
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| colspan="6" |'''Shed.''' The Arborean can use its Shed ability.
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! colspan="6" |Reactions
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| colspan="6" |'''Engage (1/Round).''' If a creature that the Arborean has Engaged moves more than 15ft away from the Arborean, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.
|}
|}


=== Features ===
=== Features ===
Info
'''Unassuming Form.''' When the Arborean is motionless, it is indistinguishable from a normal pine.
 
'''Voice of the Forest.''' The Arborean may communicate with plants at will.
 
'''Primeval Defender.''' Using END, the Arborean can cast the Photosynthesis, Rapid Growth, Warden’s Navigation, and Warden’s Trap invocations each once per day.
 
'''Evergreen.''' The Arborean is immune to the negative effects of extreme cold weather.
 
'''Actions'''
 
''The Arborean can take '''THREE''' of the following actions, or take the same action '''three times.'''''
 
'''Move.''' The Arborean can move up to its speed.
 
'''Attack.''' ''Reach 15ft Natural Weapon.'' +5 vs AR. '''Hit:''' 9 (1d8 + 5) blunt.
 
'''Engage.''' The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn.
 
'''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice'''...''
 
'''Move.''' The Arborean can move up to its speed.
 
'''Feature.''' The Arborean uses its Slam attack.
 
''...'''AND''' take '''ONE''' of the following actions.''
 
'''Tangle.''' ''Ranged (30ft) Natural Weapon.'' +5 vs REF of each creature in a line from the Arborean to a point within range. '''Hit:''' 9 (1d8 + 5) blunt and the creature falls Prone.
 
'''Shed.''' The Arborean sheds conifer needles in a 30ft radius around itself. Each creature that breathes and starts its turn within the radius must make a DC 16 END check; on a fail, they are Shaken and Chilled.
 
'''''OR''' the Arborean can take '''TWO''' of the following actions, or take the same action '''twice.'''''
 
'''Tangle.''' The Arborean can use its Tangle ability.
 
'''Shed.''' The Arborean can use its Shed ability.
 
'''Reactions'''


=== Actions ===
'''Engage (1/Round).''' If a creature that the Arborean has Engaged moves more than 15ft away from the Arborean, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.
Info