Ranger: Difference between revisions

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|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Hunter's Quarry'''
|'''[[Hunter's Quarry]]'''
|Hunter 3
|Hunter 3
|(2/Rest) Learn the Hunter’s Quarry spell if you do not already know it. You may cast this spell without expending SP. You regain all expended uses when you Take a Rest.  
|(2/Rest) Learn the Hunter’s Quarry spell if you do not already know it. You may cast this spell without expending SP. You regain all expended uses when you Take a Rest.  
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|'''Hunter II'''
|'''Hunter II'''
|Hunter’s Quarry
|Hunter’s Quarry
|Gain +4 Skill Points that you can spend on skills with the Acrobatics or Survival tags. Pick a creature with one of the following creature tags: [[Arcane]], Avadri, Celestial, [[Divine]], Eldritch, [[Elemental]], Fae, Fiend, Giant, Monstrosity, [[Occult]], Primal, [[Psionic]], or [[Undead]]. Gain the Target Prey ability against creatures with the tag that you chose.  
|Gain +4 Skill Points that you can spend on skills with the Acrobatics or Survival tags. Pick a creature with one of the following creature tags: [[Arcane]], Avadri, Celestial, [[Divine]], Eldritch, [[Elemental]], Fae, Fiend, [[Giant]], Monstrosity, [[Occult]], Primal, [[Psionic]], or [[Undead]]. Gain the Target Prey ability against creatures with the tag that you chose.  


* <u>Target Prey</u>: Gain an additional +4 on History, Perceiving, Sneaking, and Tracking rolls made in relation to creatures of the type that you chose from Hunter II.
* <u>Target Prey</u>: Gain an additional +4 on History, Perceiving, Sneaking, and Tracking rolls made in relation to creatures of the type that you chose from Hunter II.
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|Gain the Preternatural Dodge ability.
|Gain the Preternatural Dodge ability.


* <u>Preternatural Dodge</u> (AWR/Rest) When a creature attacks one of your Physical or Mental defenses, you can use ANT in place of whatever was targeted.  
* <u>Preternatural Dodge</u>: (AWR/Rest) When a creature attacks one of your Physical or Mental defenses, you can use ANT in place of whatever was targeted. You regain all expended uses when you Take a Rest.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Fighting Instinct II'''
|'''Fighting Instinct II'''
|Survival Instinct
|Survival Instinct
|Fighting Instinct lasts until the end of your next turn.
|Fighting Instinct lasts until the end of your next turn.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Survival Instinct II'''
|'''Survival Instinct II'''
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|Gain the Size Up ability.
|Gain the Size Up ability.


* <u>Size Up</u> You can spend 2 AP to study an enemy and learn which defense(s) its attacks target, besides AR.
* <u>Size Up</u>: You can spend 2 AP to study an enemy and learn which defense(s) its attacks target, besides AR.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Fighting Instinct III'''
|'''Fighting Instinct III'''
|Survival Instinct II
|Survival Instinct II
|Gain +4 Skill Points that you can spend on skills with the Athleticism tag. Your Fighting Instinct also grants you a +1 to all damage rolls.
|Gain +4 Skill Points that you can spend on skills with the Athleticism tag. Your Fighting Instinct also grants you a +1 to all damage rolls.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Vigilant'''
|'''Vigilant'''
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|Gain the Vigilant ability.
|Gain the Vigilant ability.


* <u>Vigilant</u> (AWR/Rest) If you roll lower than 10 on an AWR check, treat that roll as 10 instead  
* <u>Vigilant</u>: (AWR/Rest) If you roll lower than 10 on an AWR check, treat that roll as 10 instead. You regain all expended uses when you Take a Rest.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Survival Instinict III'''
|'''Survival Instinict III'''
|Vigilant
|Vigilant
|Your ANT increases by +1. Choose REF or FORT to also increase by +1.
|Your ANT increases by +1. Choose REF or FORT to also increase by +1.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Vigilant II'''
|'''Vigilant II'''
|Survival Instinct III
|Survival Instinct III
|Vigilant becomes ANT instead of 10.
|Vigilant becomes "If you roll lower than 10 on an AWR check, treat that roll as your ANT instead."
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Survival Instinct V'''
|'''Survival Instinct V'''
|Vigilant II
|Vigilant II
|Gain +4 Skill Points that you can spend on skills with the Observation tag. Gain a +4 bonus to Initiative.
|Gain +4 Skill Points that you can spend on skills with the Observation tag. Gain a +4 bonus to Initiative.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Fighting Instinct IV'''
|'''Fighting Instinct IV'''
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|Gain the Pounce ability.
|Gain the Pounce ability.


* <u>Pounce</u> On your first turn in Initiative if no enemies have acted yet, gain 2 additional AP.
* <u>Pounce</u>: On your first turn in Initiative if no enemies have acted yet, gain 2 additional AP.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Vigilant III'''
|'''Vigilant III'''
|Fighting Instinct IV
|Fighting Instinct IV
|Gain +4 Skill Points that you can spend on skills with the Survival Tag. Vigilant is AWR/Recoup.
|Gain +4 Skill Points that you can spend on skills with the Survival Tag. Vigilant is AWR/Recoup.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Survival Instinct V'''
|'''Survival Instinct V'''
|Vigilant III
|Vigilant III
|Gain a +4 bonus to Initiative. Preternatural Dodge is AWR/Recoup.
|Gain a +4 bonus to Initiative. Preternatural Dodge is AWR/Recoup.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Vigilant IV'''
|'''Vigilant IV'''
|Survival Instinct V
|Survival Instinct V
|Gain +4 Skill Points in skills with the Observation tag. Vigilant is AWR/Catch Breath.
|Gain +4 Skill Points in skills with the Observation tag. Vigilant is AWR/Catch Breath.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Fighting Instinct V'''
|'''Fighting Instinct V'''
|Vigilant IV
|Vigilant IV
|Pounce grants you 4 AP. If you start initiative with no Fighting Instinct, regain one Fighting Instinct.
|Pounce grants you 4 AP. If you start initiative with no Fighting Instinct, regain one Fighting Instinct.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Vigilant V'''
|'''Vigilant V'''
|Fighting Instinct V
|Fighting Instinct V
|Vigilant is always active.
|Vigilant is always active.
|Ranger, Instinct
|''Ranger, Instinct''
|-
|-
|'''Cornered Animal'''
|'''Cornered Animal'''
|Vigilant V
|Vigilant V
|Your base animal instinct to fight and live is overwhelming. Fighting Instinct becomes AWR/Catch Breath.  
|Your base animal instinct to fight and live is overwhelming. Fighting Instinct becomes AWR/Catch Breath.
(1/Rest) When you start your turn with 0 HP, you may gain 2 Death Points. If you do, then until the end of your next turn, your speed doubles, you gain TA on all attacks, creatures cannot make reactive attacks against you, and your first hit that was not a crit counts as a crit.  
Gain the Cornered Animal Ability.


* <u>Level 30</u> Cornered Animal no longer costs 2 Death Points and is active whenever you are at 0 HP.
* <u>Cornered Animal</u>: (1/Rest) When you start your turn with 0 HP, you may gain 2 Death Points. If you do, then until the end of your next turn, your speed doubles, you gain [[Tactical Advantages|TA]] on all attacks, creatures cannot make reactive attacks against you, and your first hit that was not a crit counts as a crit.
|Ranger, Instinct, Capstone
** <u>Level 30</u>: Cornered Animal no longer costs 2 Death Points and is active whenever you are at 0 HP.
|''Ranger, Instinct, '''Capstone'''''
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