Ranger: Difference between revisions

No change in size ,  24 April 2025
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|Gain the Preternatural Dodge ability.
|Gain the Preternatural Dodge ability.


* '''Preternatural Dodge.''' (AWR/Rest) When a creature attacks one of your physical or mental defenses, you can use ANT in place of whatever was targeted.
* '''Preternatural Dodge (AWR/Rest).''' When a creature attacks one of your physical or mental defenses, you can have it target ANT instead.
|''Ranger, Instinct''
|''Ranger, Instinct''
|-
|-
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|Survival Instinct II
|Survival Instinct II
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.
Your Fighting Instinct also grants you a +1 to all damage rolls.
 
Your Fighting Instinct now grants you a +1 to all damage rolls.
|''Ranger, Instinct''
|''Ranger, Instinct''
|-
|-
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|Gain the Vigilant ability.
|Gain the Vigilant ability.


* '''Vigilant.''' (AWR/Rest) If you roll lower than 10 on an AWR check, treat that roll as 10 instead.
* '''Vigilant (AWR/Rest).''' If you roll lower than 10 on an AWR check, treat that roll as 10 instead.
|''Ranger, Instinct''
|''Ranger, Instinct''
|-
|-
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|Vigilant II
|Vigilant II
|Gain +4 Skill Points that you can spend on any skills with the observation tag.
|Gain +4 Skill Points that you can spend on any skills with the observation tag.
Gain a +4 bonus to Initiative.
 
Gain +4 to Initiative.
|''Ranger, Instinct''
|''Ranger, Instinct''
|-
|-
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|Gain the Pounce ability.
|Gain the Pounce ability.


* '''Pounce.''' On your first turn in Initiative if no enemies have acted yet, gain 2 additional AP.
* '''Pounce.''' On your first turn in Initiative if no enemies have acted yet, gain +2 AP that turn.
|''Ranger, Instinct''
|''Ranger, Instinct''
|-
|-
|'''Vigilant III'''
|'''Vigilant III'''
|Fighting Instinct IV
|Fighting Instinct IV
|Gain +4 Skill Points that you can spend on any skills with the survival Tag.
|Gain +4 Skill Points that you can spend on any skills with the survival tag.
 
Vigilant is AWR/Recoup.
Vigilant is AWR/Recoup.
|''Ranger, Instinct''
|''Ranger, Instinct''
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|Vigilant III
|Vigilant III
|Gain a +4 bonus to Initiative.
|Gain a +4 bonus to Initiative.
Preternatural Dodge is AWR/Recoup.
Preternatural Dodge is AWR/Recoup.
|''Ranger, Instinct''
|''Ranger, Instinct''
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|Survival Instinct V
|Survival Instinct V
|Gain +4 Skill Points that you can spend on any skills with the observation tag.
|Gain +4 Skill Points that you can spend on any skills with the observation tag.
Vigilant is AWR/Catch Breath.
Vigilant is AWR/Catch Breath.
|''Ranger, Instinct''
|''Ranger, Instinct''
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|'''Fighting Instinct V'''
|'''Fighting Instinct V'''
|Vigilant IV
|Vigilant IV
|Pounce grants you 4 AP.  
|Pounce grants you 4 AP.
If you start Initiative with no Fighting Instinct, regain one Fighting Instinct.
 
If you roll Initiative with no Fighting Instinct, regain one use of Fighting Instinct.
|''Ranger, Instinct''
|''Ranger, Instinct''
|-
|-
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|'''Cornered Animal'''
|'''Cornered Animal'''
|Vigilant V
|Vigilant V
|Your base animal instinct to fight and live is overwhelming.  
|Your base animal instinct to fight and live is overwhelming. Fighting Instinct becomes AWR/Catch Breath.
Fighting Instinct becomes AWR/Catch Breath.
 
Gain the Cornered Animal Ability.
Gain the Cornered Animal ability.


* '''Cornered Animal.''' (1/Rest) When you start your turn with 0 HP, you may gain 2 Death Points. If you do, then until the end of your next turn, your speed doubles, you gain TA on all attacks, creatures cannot make reactive attacks against you, and your first hit that was not a crit counts as a crit.
* '''Cornered Animal (1/Rest).''' When you start your turn with 0 HP, you may gain +2 Death Points. If you do, then until the end of your next turn, your speed doubles, you gain +1 TA on all attacks, creatures cannot make reactive attacks against you, and your first hit that was not a crit counts as a crit.
** '''Level 30:''' Cornered Animal no longer costs 2 Death Points and is active whenever you are at 0 HP.
* '''''Level 30:''''' Cornered Animal no longer costs 2 Death Points and is always active whenever you are at 0 HP.
|''Ranger, Instinct, '''Capstone'''''
|''Ranger, Instinct, '''Capstone'''''
|}
|}
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|'''Natural Habitat'''
|'''Natural Habitat'''
|Ranger Entry
|Ranger Entry
|Gain +4 Skill Points that you can assign to any skills with the survival or stamina tags.
|Gain +4 Skill Points that you can spend on any skills with the survival or stamina tag.
 
Pick one of the 11 environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. This is your Natural Habitat. While in that environment, you can always find enough food for a number of creatures equal to your AWR.
Pick one of the 11 environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. This is your Natural Habitat. While in that environment, you can always find enough food for a number of creatures equal to your AWR.
|''Ranger, Survivor''
|''Ranger, Survivor''
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|Gain the Primeval Sense ability.
|Gain the Primeval Sense ability.


* '''Primeval Senses.''' (AWR/Rest) By focusing for 1 minute, you learn whether any creatures with the following tags are within 1 mile of you: arcane, divine, occult, primal, psionic, undead, monstrosity, fae, and eldritch. You do not learn their identities but learn their exact numbers and direction/ distance from you. This information is fleeting, but if you do no strenuous activity you can maintain it for up to 10 mins.
* '''Primeval Senses (AWR/Rest).''' By focusing for 1 minute, you learn whether any creatures with the following tags are within 1 mile of you: arcane, divine, occult, primal, psionic, undead, monstrosity, fae, and eldritch. You do not learn their identities but learn their exact numbers and direction/ distance from you. This information is fleeting, but if you do no strenuous activity you can maintain it for up to 10 minutes.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
|'''Natural Habitat II'''
|'''Natural Habitat II'''
|Primeval Senses
|Primeval Senses
|Gain the Wilderness Mastery ability
|Gain the Wilderness Mastery ability.


* '''Wilderness Mastery.''' (AWR/Rest) When in your favored environment, give yourself double your Skill Points before you make an AWR skill check.
* '''Wilderness Mastery (AWR/Rest).''' When in your Natural Habitat, give yourself double your Skill Points before you make an AWR skill check.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
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|When you use Primeval Senses, you can use Primal Identification.
|When you use Primeval Senses, you can use Primal Identification.


* '''Primal Identification.''' Learn the identity of one creature that you sense.
* '''Primal Identification.''' Learn the identity of one creature that you sense with Primeval Senses.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
|'''Nature Stride'''
|'''Nature Stride'''
|Primeval Senses II
|Primeval Senses II
|Gain +4 Skill Points that you can assign to any skills with the acrobatics Tag.
|Gain +4 Skill Points that you can assign to any skills with the acrobatics tag.
Ignore Difficult Terrain while in a Natural Habitat.
 
Ignore Difficult Terrain while in your Natural Habitat.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
|'''Survivor'''
|'''Survivor'''
|Nature Stride
|Nature Stride
|Pick one: Natural Heat, Natural Cold, or Forced Marching. You can no longer gain Fatigue from that selection.
|Gain the Primal Aspect talent.
Gain a Primal Aspect from the ''Primal Aspects'' Table.  
 
Pick one: Extreme Heat, Extreme Cold, or Forced Marching. You can no longer gain Fatigue from that selection.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
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|Survivor
|Survivor
|You cannot become lost, except through the use of magic.
|You cannot become lost, except through the use of magic.
Primeval Senses recharges AWR/Recoup.
 
Primeval Senses becomes AWR/Recoup.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
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|Primeval Senses III
|Primeval Senses III
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or athleticism tag.
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or athleticism tag.
Pick a second environment to be your Natural Habitat.
Pick a second environment to be your Natural Habitat.
|''Ranger, Survivor''
|''Ranger, Survivor''