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|Gain the Preternatural Dodge ability. | |Gain the Preternatural Dodge ability. | ||
* '''Preternatural Dodge | * '''Preternatural Dodge (AWR/Rest).''' When a creature attacks one of your physical or mental defenses, you can have it target ANT instead. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
| Line 498: | Line 498: | ||
|Survival Instinct II | |Survival Instinct II | ||
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag. | |Gain +4 Skill Points that you can spend on any skills with the athleticism tag. | ||
Your Fighting Instinct | |||
Your Fighting Instinct now grants you a +1 to all damage rolls. | |||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
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|Gain the Vigilant ability. | |Gain the Vigilant ability. | ||
* '''Vigilant | * '''Vigilant (AWR/Rest).''' If you roll lower than 10 on an AWR check, treat that roll as 10 instead. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
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|Vigilant II | |Vigilant II | ||
|Gain +4 Skill Points that you can spend on any skills with the observation tag. | |Gain +4 Skill Points that you can spend on any skills with the observation tag. | ||
Gain | |||
Gain +4 to Initiative. | |||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
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|Gain the Pounce ability. | |Gain the Pounce ability. | ||
* '''Pounce.''' On your first turn in Initiative if no enemies have acted yet, gain 2 | * '''Pounce.''' On your first turn in Initiative if no enemies have acted yet, gain +2 AP that turn. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Vigilant III''' | |'''Vigilant III''' | ||
|Fighting Instinct IV | |Fighting Instinct IV | ||
|Gain +4 Skill Points that you can spend on any skills with the survival | |Gain +4 Skill Points that you can spend on any skills with the survival tag. | ||
Vigilant is AWR/Recoup. | Vigilant is AWR/Recoup. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
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|Vigilant III | |Vigilant III | ||
|Gain a +4 bonus to Initiative. | |Gain a +4 bonus to Initiative. | ||
Preternatural Dodge is AWR/Recoup. | Preternatural Dodge is AWR/Recoup. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
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|Survival Instinct V | |Survival Instinct V | ||
|Gain +4 Skill Points that you can spend on any skills with the observation tag. | |Gain +4 Skill Points that you can spend on any skills with the observation tag. | ||
Vigilant is AWR/Catch Breath. | Vigilant is AWR/Catch Breath. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
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|'''Fighting Instinct V''' | |'''Fighting Instinct V''' | ||
|Vigilant IV | |Vigilant IV | ||
|Pounce grants you 4 AP. | |Pounce grants you 4 AP. | ||
If you | |||
If you roll Initiative with no Fighting Instinct, regain one use of Fighting Instinct. | |||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
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|'''Cornered Animal''' | |'''Cornered Animal''' | ||
|Vigilant V | |Vigilant V | ||
|Your base animal instinct to fight and live is overwhelming. | |Your base animal instinct to fight and live is overwhelming. Fighting Instinct becomes AWR/Catch Breath. | ||
Fighting Instinct becomes AWR/Catch Breath. | |||
Gain the Cornered Animal | Gain the Cornered Animal ability. | ||
* '''Cornered Animal | * '''Cornered Animal (1/Rest).''' When you start your turn with 0 HP, you may gain +2 Death Points. If you do, then until the end of your next turn, your speed doubles, you gain +1 TA on all attacks, creatures cannot make reactive attacks against you, and your first hit that was not a crit counts as a crit. | ||
* | * '''''Level 30:''''' Cornered Animal no longer costs 2 Death Points and is always active whenever you are at 0 HP. | ||
|''Ranger, Instinct, '''Capstone''''' | |''Ranger, Instinct, '''Capstone''''' | ||
|} | |} | ||
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|'''Natural Habitat''' | |'''Natural Habitat''' | ||
|Ranger Entry | |Ranger Entry | ||
|Gain +4 Skill Points that you can | |Gain +4 Skill Points that you can spend on any skills with the survival or stamina tag. | ||
Pick one of the 11 environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. This is your Natural Habitat. While in that environment, you can always find enough food for a number of creatures equal to your AWR. | Pick one of the 11 environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. This is your Natural Habitat. While in that environment, you can always find enough food for a number of creatures equal to your AWR. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
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|Gain the Primeval Sense ability. | |Gain the Primeval Sense ability. | ||
* '''Primeval Senses | * '''Primeval Senses (AWR/Rest).''' By focusing for 1 minute, you learn whether any creatures with the following tags are within 1 mile of you: arcane, divine, occult, primal, psionic, undead, monstrosity, fae, and eldritch. You do not learn their identities but learn their exact numbers and direction/ distance from you. This information is fleeting, but if you do no strenuous activity you can maintain it for up to 10 minutes. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Natural Habitat II''' | |'''Natural Habitat II''' | ||
|Primeval Senses | |Primeval Senses | ||
|Gain the Wilderness Mastery ability | |Gain the Wilderness Mastery ability. | ||
* '''Wilderness Mastery | * '''Wilderness Mastery (AWR/Rest).''' When in your Natural Habitat, give yourself double your Skill Points before you make an AWR skill check. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
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|When you use Primeval Senses, you can use Primal Identification. | |When you use Primeval Senses, you can use Primal Identification. | ||
* '''Primal Identification.''' Learn the identity of one creature that you sense. | * '''Primal Identification.''' Learn the identity of one creature that you sense with Primeval Senses. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Nature Stride''' | |'''Nature Stride''' | ||
|Primeval Senses II | |Primeval Senses II | ||
|Gain +4 Skill Points that you can assign to any skills with the acrobatics | |Gain +4 Skill Points that you can assign to any skills with the acrobatics tag. | ||
Ignore Difficult Terrain while in | |||
Ignore Difficult Terrain while in your Natural Habitat. | |||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Survivor''' | |'''Survivor''' | ||
|Nature Stride | |Nature Stride | ||
|Pick one: | |Gain the Primal Aspect talent. | ||
Pick one: Extreme Heat, Extreme Cold, or Forced Marching. You can no longer gain Fatigue from that selection. | |||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
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|Survivor | |Survivor | ||
|You cannot become lost, except through the use of magic. | |You cannot become lost, except through the use of magic. | ||
Primeval Senses | |||
Primeval Senses becomes AWR/Recoup. | |||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
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|Primeval Senses III | |Primeval Senses III | ||
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or athleticism tag. | |Gain +4 Skill Points that you can spend on any skills with the acrobatics or athleticism tag. | ||
Pick a second environment to be your Natural Habitat. | Pick a second environment to be your Natural Habitat. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||