Troubadour: Difference between revisions

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'''Lyricist.''' By improving your repertoire of music, poetry, or stories, you can achieve a variety of effects in combat to enhance your allies or unnerve your foes.
'''Lyricist.''' By improving your repertoire of music, poetry, or stories, you can achieve a variety of effects in combat to enhance your allies or unnerve your foes.


== Troubadour Entry Talent ==
'''Infernal Archivist.''' ''Harker's Guide to Vampire Hunting.'' You are endlessly fascinated by the workings of the planar cosmos and have a proclivity for exploring occult methods of interplanar travel. Similarly, you are intrigued by the mechanisms of the humanoid body and seek to expand your mastery over both flesh and spirit.
 
== Core Subclass Tracks ==
 
=== Troubadour Entry Talent ===
After gaining the Troubadour Entry talent, you can take talents from any of the Troubadour tracks.
After gaining the Troubadour Entry talent, you can take talents from any of the Troubadour tracks.
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== Encore Track ==
=== Encore Track ===
[[File:Jester-Encore Track.png|thumb|266x266px|Encore Track Progression]]
[[File:Jester-Encore Track.png|thumb|266x266px|Encore Track Progression]]
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== Jester Track ==
=== Jester Track ===
[[File:Jester-Encore Track.png|thumb|267x267px|Jester Track Progression]]
[[File:Jester-Encore Track.png|thumb|267x267px|Jester Track Progression]]
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== Legend Keeper Track ==
=== Legend Keeper Track ===
[[File:Legend Keeper Track.png|thumb|268x268px|Legend Keeper Track Progression]]
[[File:Legend Keeper Track.png|thumb|268x268px|Legend Keeper Track Progression]]
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=== Figure of Legend Tracks ===
==== Figure of Legend Tracks ====


==== Legend Keeper: Book of the Damned ====
===== Legend Keeper: Book of the Damned =====
Your Mythic Tome is more religious in nature and sings the cautionary tale of the exiles. You can summon fiends and celestials.
Your Mythic Tome is more religious in nature and sings the cautionary tale of the exiles. You can summon fiends and celestials.


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== Lorist Track ==
=== Lorist Track ===
[[File:Lorist Track.png|thumb|457x457px|Lorist Track Progression]]
[[File:Lorist Track.png|thumb|457x457px|Lorist Track Progression]]
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== Lyricist Talents ==
=== Lyricist Talents ===
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== Stanzas ==
=== Stanzas ===
* When you gain the ability to use Stanzas, choose Auditory or Visual. If Auditory, creatures must hear you to be affected; if Visual, they must see you.  
* When you gain the ability to use Stanzas, choose Auditory or Visual. If Auditory, creatures must hear you to be affected; if Visual, they must see you.  


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| This affects two allies or you and one ally. It bestows 1d8 Shield HP.
| This affects two allies or you and one ally. It bestows 1d8 Shield HP.
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== Additional Subclass Tracks ==
=== Infernal Archivist Track ===
''Source: Harker's Guide to Vampire Hunting''
Scholars, scientists, philosophers, priests. Infernal Archivists seek to understand and record the true nature of the world, and of life and death. Though their work often overlaps with those amongst the mages who make a study of alchemy, or even of necromancy, Infernal Archivists are distinct in their focus on the underlying philosophy behind their work— and in the sources they consult.
You are endlessly fascinated by the workings of the planar cosmos and have a proclivity for exploring occult methods of interplanar travel. Similarly, you are intrigued by the mechanisms of the humanoid body and seek to expand your mastery over both flesh and spirit.
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|Diabolical Archivist
|Troubadour Entry
|Much of the knowledge that an Infernal Archivist collects is kept in ancient scrolls and tomes, far too rare and delicate to carry in unfamiliar environments. To compensate for this, most Infernal Archivists keep their collections in an extraplanar archive, and access the knowledge through an index that they carry with them. As an Infernal Archivist, you carry an index, likely in the form of a book, a set of cards, or a case of scrolls, which is used to cast spells and make use of Infernal Archivist abilities.
Choose a source of magic: Divine or Occult. Your ability to cast magic comes from the forbidden tomes you have collected, and the information granted to you from your infernal or divine contacts.
If you choose Divine, gain the Disciple of the Divine talent unless you already have it. If you already have it, gain +5 SP and +1 Divine Power instead. You must choose Divine Rituals as one of the Divine Magic talents granted by Disciple of the Divine. Each time you level up and spend your talent point on a talent in the Infernal Archivist track, you gain +5 SP and +1 Divine Power.
If you choose Occult, gain the Initiate of the Occult talent unless you already have it. If you already have it, gain +5 SP and +1 Occult Power instead. You must choose Occult Rituals as one of the Occult Magic talents granted by Initiate of the Occult. Each time you level up and spend your talent point on a talent in the Infernal Archivist track, you gain +5 SP and +1 Occult Power.
Regardless of your choice, INT is your magic attribute.
|''Troubadour, Infernal Archivist''
|-
|Magnum Opus
|Diabolical Archivist
|When you use Battle Song, the target gains +1 TA until the end of their next turn, as your infernal or celestial colleagues guide their actions.
|''Troubadour, Infernal Archivist''
|-
|Magnum Opus II
|Magnum Opus
|Gain one alchemy or necromancy cantrip, chant, or prayer from any source. It counts as Divine or Occult for you, based on your selection in Infernal Archivist. Your selection from this feature does not gain power as you level up.
|''Troubadour, Infernal Archivist''
|-
|Magnum Opus III
|Magnum Opus II
|Your archive of forbidden knowledge has grown to include material beyond what you should be capable of. When you learn a new ritual corresponding with your choice of magic source from the Diabolical Archivist talent, you may add 1⁄2 your CHA to your Occult or Divine Power when determining which rituals you qualify to learn. However, if you attempt to cast a ritual beyond your typical capabilities, the costs are much higher. When attempting to cast a ritual that you have qualified for using this feature, the material cost of the ritual is doubled.
|''Troubadour, Infernal Archivist''
|-
|Magnum Opus  IV
|Magnum Opus III
|When you use Setup to grant AP to an ally, that ally may also remove one condition of your choice.
|''Troubadour, Infernal Archivist''
|-
|Magnum Opus V
|Magnum Opus  IV
|You may touch a nonmagical book, scroll, or other written record with your index, creating a copy of it within your Infernal Archive. All of the information contained within it becomes accessible within your index.
|''Troubadour, Infernal Archivist''
|-
|Magnum Opus VI
|Magnum Opus V
|Whenever you use a Stanza, roll 1d6. On a 6, a creature of your choice within 30 ft of you gains Shield HP equal to your CHA.
|''Troubadour, Infernal Archivist''
|-
|Magnum Opus VII
|Magnum Opus VI
|Gain one alchemy or necromancy ritual or invocation from any source with no prerequisites or with prerequisites that are no higher than “Tier 2” or Source Power 7. This choice counts as Divine or Occult for you, based on your selection in Infernal Archivist.
|''Troubadour, Infernal Archivist''
|-
|Mastery of Death
|Magnum Opus III
|When you Recoup, you may remove 1 Death Point from yourself or a creature of your choice within 60 ft of you that is also Recouping. If you are targeting a creature other than yourself, the creature must make a SAN attack against your WILL. On a miss, both you and the creature gain +1 Fear.
|''Troubadour, Infernal Archivist''
|-
|Mastery of Death II
|Mastery of Death
|When a hostile creature within 30 ft of you dies, you may spend 1 Reactive AP to cause a creature of your choice within 30 ft of you to gain 1d6 Shield HP.
Additionally, whenever you gain a Death Point, you may spend 1 Reactive AP to cause a creature of your choice within 30 ft of you to regain 1d8 HP.
|''Troubadour, Infernal Archivist''
|-
|Mastery of Death III
|Mastery of Death II, Magnum Opus V
|You gain the Soul Binding ability.
* '''Soul Binding (1/Rest).''' For 3 AP, you may bind the soul of a creature to their body, delaying their death. Choose a creature within 30 ft of you who has at least one Death Point. For the next minute, if that creature reaches 8 Death Points, they fall Unconscious, but do not immediately die. They can continue to gain Death Points while in this state. If their Death Points are still at 8 or higher when this effect ends, they die.
|''Troubadour, Infernal Archivist''
|-
|Arbiter of Death
|Mastery of Death III, Magnum Opus VII, Infernal Archivist 14
|Your mastery of mortality allows you to bring someone back from the brink of death.
Gain the Arbiter of Death ability.
* '''Arbiter of Death (1/Rest).''' For 4 AP, you may touch a creature with at least one Death Point. The creature is restored to 1⁄2 their max HP, removes all Death Points, and gains Fear equal to the number of Death Points removed.
* '''''Level 30:''''' Arbiter of Death becomes 1/Recoup.
|''Troubadour, Infernal Archivist, '''Capstone'''''
|-
|Mastery of Truth
|Magnum Opus III
|Gain the Mastery of Truth ability.
* '''Mastery of Truth (1/Rest).''' When making a check using Arcana or any Religion with ties to celestial or infernal beings, you may call upon forbidden knowledge from the divine or infernal beings you work with. If you roll a 14 or lower on the check, you may replace the rolled result with a 15.
|''Troubadour, Infernal Archivist''
|-
|Mastery of Truth II
|Mastery of Truth
|Mastery of Truth becomes 2/Rest. Additionally, you can now use Mastery of Truth on Astrology and Medicine skill checks.
|''Troubadour, Infernal Archivist''
|-
|Mastery of Truth III
|Mastery of Truth II, Magnum Opus V
|You may use your forbidden knowledge in an attempt to determine a creature’s strengths and weaknesses. For 4 AP, you may expend a use of your Mastery of Truth ability, and choose a creature that you can see. If the creature has any Traits, such as Iron Will or Mythic, you become aware of those traits. Additionally, if the creature has the Resist, Vulnerable, Immune, or DR, you learn which the creature possesses, and which damage types they apply to.
|''Troubadour, Infernal Archivist''
|-
|Arbiter of Truth
|Mastery of Truth III, Magnum Opus VII, Infernal Archivist 14
|Your mastery over the nature of reality has grown to the extent that you are no longer limited to learning the true nature of things - you can also change the truth to suit your desires.
When you use your Mastery of Truth ability to learn of a creature’s abilities, you may also change one of the features you learn of in any of the following ways:
* '''''Simplify:''''' Remove a Trait. This effect cannot be used to remove the Mythic trait.
* '''''Erode:''''' Halve the creature’s Resist, or change an Immune to Resist 5.
* '''''Augment:''''' Double the creature’s Vulnerable, if it has one.
* '''''Mutate:''''' Change the damage type affected by a Resist, Immune, or Vulnerable feature, if the creature has one.
When you do this, make a magic attack against that creature’s WILL. If you miss, the change lasts until the end of their next turn. If you hit, the change is permanent.
* '''''Level 30:''''' Mastery of Truth becomes 2/Recoup.
|''Troubadour, Infernal Archivist, '''Capstone'''''
|-
|Mastery of Planes
|Magnum Opus III
|You gain the Mastery of the Planes ability.
* '''Mastery of the Planes (1/Recoup).''' For 1 AP, which you can spend reactively when you are hit by an attack that targets you and no other creatures, you may shift out of phase with the plane you occupy. You immediately teleport to an unoccupied space of your choice within 10 ft of you, causing the attack to miss.
|''Troubadour, Infernal Archivist''
|-
|Mastery of Planes II
|Mastery of Planes
|When a creature within 30 ft of you teleports or travels through a portal, you are instinctively aware of which direction they have traveled and/or which plane of existence they went to, though not of the distance they have moved.
Additionally, the number of uses of your Mastery of the Planes ability increases to 1⁄2 your CHA/Recoup.
|''Troubadour, Infernal Archivist''
|-
|Mastery of Planes III
|Mastery of Planes II, Magnum Opus V
|You may use your Mastery of the Planes ability on any creature within 60 ft of you who is hit by an attack. When you do so, you choose the space that they teleport to. If you attempt to use this feature on an unwilling creature, make a magic attack against the creature’s WILL. On a success, you are able to teleport them.
Additionally, the number of uses of your Mastery of the Planes ability increases to your CHA/Recoup.
|''Troubadour, Infernal Archivist''
|-
|Arbiter of Planes
|Mastery of Planes III, Magnum Opus VII, Infernal Archivist 14
|You gain the Infernal Teleportation spell and may use it at will. If you have the Initiate of the Occult talent, this ability counts as an occult spell. Otherwise, if you have the Disciple of the Divine talent, this ability counts as a divine spell.
'''Infernal Teleportation'''
''Occult or Divine Spell, Altering, Conjuring 2''
'''APC:''' 10
'''SPC:''' 0
'''Range:''' Sight
'''Requires:''' Gesture
'''Duration:''' Instantaneous
You and any number of creatures within 10 ft of you immediately teleport to a point of your choice within range. If you cannot make out exact details of the point to which you are teleporting, you may find yourself in undesirable terrain. For example, if you teleport into a forest, you might appear in treetops that struggle to support your weight.
If you teleport across a swamp, you might land near an alligator. If you teleport across a misty canyon, if the mist obscures you from seeing the ground, you might appear in open air and fall down a chasm.
* '''''Level 30 (2/Recoup):''''' When using Infernal Teleportation, you may choose for your destination to be any location that you have been to before on any plane of existence.
|''Troubadour, Infernal Archivist, '''Capstone'''''
|-
|Mastery of Body
|Magnum Opus III
|You gain a +1 to your AR, REF, and FORT.
|''Troubadour, Infernal Archivist''
|-
|Mastery of Body II
|Mastery of Body
|Whenever an ally is affected by one of your Stanzas, they gain a +1 to their AR, REF, and FORT until the end of your next turn. Whenever an enemy is affected by one of your Stanzas, they gain a -1 to their AR, REF, and FORT until the end of your next turn.
|''Troubadour, Infernal Archivist''
|-
|Mastery of Body III
|Mastery of Body II, Magnum Opus V
|You can see the true form of any shapechanger or polymorphed creature. Additionally, the bonuses to AR, REF, and FORT from the previous Mastery of Body talents increase to +2.
|''Troubadour, Infernal Archivist''
|-
|Arbiter of Body
|Mastery of Body III, Magnum Opus VII, Infernal Archivist 14
|You cannot have your physical form changed against your will.
You gain the Arbiter of Body ability.
* '''Arbiter of Body (2/Recoup).''' When a creature within 30 ft of you has their physical form changed, you may spend 1 Reactive AP to prevent the change. If the change is caused by a creature, make a magic attack against the WILL of the creature causing the change. On a hit, the change is prevented.
* '''''Level 30:''''' If you have no uses of Arbiter of Body remaining, you may still use Arbiter of Body for 2 Reactive AP.
|''Troubadour, Infernal Archivist, '''Capstone'''''
|}
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