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|Ranger Entry | |Ranger Entry | ||
|''Repeatable.'' Gain +4 Skill Points that you can spend on any skill with the observation or survival tag. | |''Repeatable.'' Gain +4 Skill Points that you can spend on any skill with the observation or survival tag. | ||
Choose a single tool from the list of Hunter’s Tools. Whenever you Take a Rest, you may craft this tool for free using available resources you have on hand. Hunter’s Tools can be used up to | Choose a single tool from the list of Hunter’s Tools. Whenever you Take a Rest, you may craft this tool for free using available resources you have on hand. Hunter’s Tools can be used up to 1⁄2 AWR/Rest, at which point they break or are exhausted, and must be remade. | ||
Taking this talent again grants you access to a new tool. You can also pick a single tool you already possess, now regaining +1 use of that tool when you Recoup. This may stack, but cannot surpass your maximum limit on uses, | Taking this talent again grants you access to a new tool. You can also pick a single tool you already possess, now regaining +1 use of that tool when you Recoup. This may stack, but cannot surpass your maximum limit on uses, 1⁄2 AWR/Rest. | ||
'''List of Tools''' | '''List of Tools''' | ||
* '''''Throwing Crucifix:''''' An altered boomerang with multiple piercing blades set along a center throwing ring. For 2 AP, you can throw the Throwing Crucifix at a creature within 30 ft, even if they have Full Cover. Make a ranged attack using your AWR against the creature’s AR and any two creatures within 5 ft of the target. On a hit, deal 1d6+AWR sharp damage and the Throwing Crucifix returns to your hand immediately after. | * '''''Throwing Crucifix:''''' An altered boomerang with multiple piercing blades set along a center throwing ring. For 2 AP, you can throw the Throwing Crucifix at a creature within 30 ft, even if they have Full Cover. Make a ranged attack using your AWR against the creature’s AR and any two creatures within 5 ft of the target. On a hit, deal 1d6+AWR sharp damage and the Throwing Crucifix returns to your hand immediately after. | ||
* '''''Combat Trap:''''' A series of traps that can be deployed quickly to cover a field of engagement. For 3 AP, you can set a single combat trap. Choose a point within 5 ft of you. When a creature moves into that square, it takes 2d4 sharp damage and gains the Slowed condition until the end of their next turn. If a creature does not see you set this trap, they must make a AWR/Perceiving check against a DC equal to 10 + your AWR to notice it. You may have as many traps active at one time as you have uses of this tool. | * '''''Combat Trap:''''' A series of traps that can be deployed quickly to cover a field of engagement. For 3 AP, you can set a single combat trap. Choose a point within 5 ft of you. When a creature moves into that square, it takes 2d4 sharp damage and gains the Slowed condition until the end of their next turn. If a creature does not see you set this trap, they must make a AWR/Perceiving check against a DC equal to 10 + your AWR to notice it. You may have as many traps active at one time as you have uses of this tool. A trap has 5 HP, an AR of 10, and can be disabled, with the same DC equal to the Perceiving check to notice it. | ||
* '''''Repeating Crossbow:''''' This weapon possesses the stats of a standard hand crossbow, but its APC to fire is 1 and it uses your AWR for attack and damage rolls. You may fire 1 bolt per AP you spend, up to 1⁄2 your AWR. Each bolt fired deals +1d4 damage and consumes 1 use of the tool. | |||
* '''''Repeating Crossbow:''''' This weapon possesses the stats of a standard hand crossbow, but its APC to fire is 1 and it uses your AWR for attack and damage rolls. You may fire 1 bolt per AP you spend, up | |||
* '''''Scatter Spark:''''' A crafty concoction of alchemical powder and shrapnel that you can hurl to distract and dismay a creature for 2 AP. Make a special attack using your AWR against the FORT of any creature within 15 ft. On a hit, the creature is Blinded until the end of their next turn. | * '''''Scatter Spark:''''' A crafty concoction of alchemical powder and shrapnel that you can hurl to distract and dismay a creature for 2 AP. Make a special attack using your AWR against the FORT of any creature within 15 ft. On a hit, the creature is Blinded until the end of their next turn. | ||
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|'''Profane Hunt''' | |'''Profane Hunt''' | ||
|Apprentice Hunter | |Apprentice Hunter | ||
|Gain the Profane Hunt ability. | |Gain the Profane Hunt ability. | ||
'''Profane Hunt.''' You are an expert at tracking and defeating creatures of a profane origin. You may spend 2 AP to make a special attack with your AWR against the ANT of a creature with the undead or fiend tag within your Line of Sight. On a hit, this creature cannot benefit from the Concealed or Unseen condition from you, and you always know the direction you need to travel to find it. Profane Hunt lasts until you Take a Rest, or until you use it again on a different creature. | |||
* '''Profane Hunt (2/Rest).''' You are an expert at tracking and defeating creatures of a profane origin. You may spend 2 AP to make a special attack with your AWR against the ANT of a creature with the undead or fiend tag within your Line of Sight. On a hit, this creature cannot benefit from the Concealed or Unseen condition from you, and you always know the direction you need to travel to find it. Profane Hunt lasts until you Take a Rest, or until you use it again on a different creature. | |||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
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|'''Profane Hunt IV''' | |'''Profane Hunt IV''' | ||
|Profane Hunt III | |Profane Hunt III | ||
|The number of creatures you are able to target with your Profane Hunt becomes | |The number of creatures you are able to target with your Profane Hunt becomes 1⁄2 your AWR. | ||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
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|'''Enduring Hunter III''' | |'''Enduring Hunter III''' | ||
|Enduring Hunter II | |Enduring Hunter II | ||
|You’ve turned your body into a temple against the profane. Whenever a creature within 5 ft of you under the effects of Profane Hunt hits you, you may spend 1 Reactive AP to deal 1d4 + | |You’ve turned your body into a temple against the profane. Whenever a creature within 5 ft of you under the effects of Profane Hunt hits you, you may spend 1 Reactive AP to deal 1d4 + 1⁄2 your END radiant damage to them. Should a vampire, or other creature with the undead tag, drink your blood, they take 1d10 + your END radiant damage and gain the Shaken condition for 1 minute. Such a creature may make an AWR/Perceiving check to notice your blood is “tainted” before they drink, with a DC equal to 10 + your AWR. | ||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
|- | |- | ||
|'''Throwing Crucifix Expert''' | |'''Throwing Crucifix Expert''' | ||
|Apprentice Hunter, Throwing Crucifix Tool | |Apprentice Hunter, Throwing Crucifix Tool | ||
|Gain the Penetrating Throw ability. | |Gain the Penetrating Throw ability. | ||
'''Penetrating Throw.''' When you hit a creature with your Throwing Crucifix, you may spend +1 AP to afflict that creature with Bleeding 1d4 for 1 minute. If that creature is under the effects of Profane Hunt that becomes Bleeding 1d6. | |||
* '''Penetrating Throw.''' When you hit a creature with your Throwing Crucifix, you may spend +1 AP to afflict that creature with Bleeding 1d4 for 1 minute. If that creature is under the effects of Profane Hunt that becomes Bleeding 1d6. | |||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
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Gain the Scything Crucifix ability. | Gain the Scything Crucifix ability. | ||
'''Scything Crucifix.''' Spend +2 AP while attacking with your Throwing Crucifix to hit all creatures within 5 ft of your original target. Any creatures under the effects of Profane Hunt gain Bleeding 1d4 for 1 minute when hit by this attack. | * '''Scything Crucifix (2/Rest).''' Spend +2 AP while attacking with your Throwing Crucifix to hit all creatures within 5 ft of your original target. Any creatures under the effects of Profane Hunt gain Bleeding 1d4 for 1 minute when hit by this attack. | ||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
|- | |- | ||
|'''Throwing Crucifix Master''' | |'''Throwing Crucifix Master''' | ||
|Throwing Crucifix Expert III, Vampire Hunter 7 | |Throwing Crucifix Expert III, Vampire Hunter 7 | ||
|Gain the Devastating Throw ability. | |Gain the Devastating Throw ability. | ||
'''Devastating Throw.''' Spend +3 AP while attacking with your Throwing Crucifix to also target every creature of your choice between you and your target. On a hit, any creatures under the effects of Profane Hunt gain Bleeding 1d6 for 1 minute. This expends 2 uses of your Throwing Crucifix. | |||
* '''Devastating Throw.''' Spend +3 AP while attacking with your Throwing Crucifix to also target every creature of your choice between you and your target. On a hit, any creatures under the effects of Profane Hunt gain Bleeding 1d6 for 1 minute. This expends 2 uses of your Throwing Crucifix. | |||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
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|'''Trap Expert II''' | |'''Trap Expert II''' | ||
|Trap Expert | |Trap Expert | ||
|Add | |Add 1⁄2 your AWR to damage dealt by your combat traps. Creatures under the effects of Profane Hunt take your full AWR in damage. | ||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
|- | |- | ||
|'''Trap Expert III''' | |'''Trap Expert III''' | ||
|Trap Expert II | |Trap Expert II | ||
|Gain the Trap Expert ability | |Regain +1 use of your Combat Traps when you Recoup. | ||
Gain the Trap Expert ability. | |||
* '''Trap Expert.''' When a creature triggers a Combat Trap within 5 miles of you, you can spend 1 Reactive AP to detonate it, dealing its damage and additional effects to all creatures within 5 ft of its square. You may also use this ability if your trap takes any damage. | |||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
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* '''''Corrosive:''''' The creature that triggers the trap becomes Stunned instead of Staggered. | * '''''Corrosive:''''' The creature that triggers the trap becomes Stunned instead of Staggered. | ||
* '''''Sharp:''''' The creature that triggers the trap gains the Pinned condition. To break free, they may make a STR | * '''''Sharp:''''' The creature that triggers the trap gains the Pinned condition. To break free, they may make a STR attack against the same DC to detect your Combat Trap. A Combat Trap by itself can only pin a Tiny, Small, or Medium creature. You may expend +2 uses of your Combat Traps to increase that Size category by 1. | ||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
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|Crossbow Expert III, Vampire Hunter 7 | |Crossbow Expert III, Vampire Hunter 7 | ||
|Gain the Crossbow Master attack. | |Gain the Crossbow Master attack. | ||
Creatures under the effects of your Profane Hunt do not gain any Resist Fire or Resist Radiant bonus against this attack. | * '''''Crossbow Master:''''' (4 AP) You may expend 2 uses of your crossbow to load an explosive bolt. Make a crossbow attack against the REF of any creatures in a 10 ft radius at a point within range. On a hit, deal 4d4 + 1⁄2 AWR fire damage. If you possess the Holy Water Expert talent, you may expend 1 use of Holy Water to deal radiant damage.Creatures under the effects of your Profane Hunt do not gain any Resist Fire or Resist Radiant bonus against this attack. | ||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
|- | |- | ||
|'''Spark Expert''' | |'''Spark Expert''' | ||
|Apprentice Hunter, Scatter Spark Tool | |Apprentice Hunter, Scatter Spark Tool | ||
|Gain the Flashbang ability. | |Gain the Flashbang ability. | ||
'''Flashbang.''' | |||
* '''Flashbang.''' By spending +1 AP when using Scatter Spark you can apply the Dazed condition on a hit, in addition to Blind. You gain +2 TA with this attack against a creature under the effects of Profane Hunt. | |||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
|- | |- | ||
|'''Spark Expert II''' | |'''Spark Expert II''' | ||
|Spark Expert | |Spark Expert | ||
|Gain the Spark Blast ability. | |Gain the Spark Blast ability. | ||
'''Spark Blast.''' By spending +3 AP when using Scatter Spark you can give it a 10 ft cone, making the same attack against each creature’s FORT. On a hit, those creatures are Blinded as normal. Creatures under the effects of Profane Hunt are also Dazed. | |||
* '''Spark Blast (2/Rest).''' By spending +3 AP when using Scatter Spark you can give it a 10 ft cone, making the same attack against each creature’s FORT. On a hit, those creatures are Blinded as normal. Creatures under the effects of Profane Hunt are also Dazed. | |||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
|- | |- | ||
|'''Spark Expert III''' | |'''Spark Expert III''' | ||
|Spark Expert II | |Spark Expert II | ||
|Gain the Quick Distraction ability | |Regain +1 use of Scatter Spark when you Recoup. | ||
Gain the Quick Distraction ability. | |||
* '''Quick Distraction (2/Rest).''' For any creature you miss with Scatter Spark, all creatures gain +1 TA against it until the end of its next turn and, should you miss a creature under the effects of Profane Hunt, you may reroll the d20, taking the new result. | |||
|''Ranger, Vampire Hunter'' | |''Ranger, Vampire Hunter'' | ||
|- | |- | ||