Troubadour: Difference between revisions

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Gain the Summon Character ability
Gain the Summon Character ability


* '''Summon Character.''' You can spend 3 AP to magically call forth a spirit that takes the form of a character from this tome. This creature has the stats of any beast or NPC of Monster Level (ML) 2 or lower. A Summoned Character loses any magic from the Five Sources that its stat block would normally allow. It is a corporeal spirit and possesses any equipment that the stat block would normally have. This equipment is corporeal while the creature is holding it or using it in a thrown or ranged attack, but the equipment fades into nothingness if any other creature tries to use it. The character lasts for 10 minutes, or until dismissed (by spending 1 AP on your turn), or until reduced to 0 HP. You can summon such creatures 2/Rest.
* '''Summon Character.''' You can spend 3 AP to magically call forth a spirit that takes the form of a character from this tome. This creature appears in an unoccupied space within 20 ft of you and has the stats of any beast or NPC of Monster Level (ML) 2 or lower. A Summoned Character loses any magic from the Five Sources that its stat block would normally allow. It is a corporeal spirit and possesses any equipment that the stat block would normally have. This equipment is corporeal while the creature is holding it or using it in a thrown or ranged attack, but the equipment fades into nothingness if any other creature tries to use it. The character lasts for 10 minutes, or until dismissed (by spending 1 AP on your turn), or until reduced to 0 HP.  It takes its own Initiative and follows your spoken commands. You can summon such creatures 2/Rest.
This talent gives you +5 SP and +1 Arcane or Psionic Power (your choice), but does not grant you spells.
This talent gives you +5 SP and +1 Arcane or Psionic Power (your choice).
|''Troubadour, Legend Keeper''  
|''Troubadour, Legend Keeper''  
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