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(Created page with "'''**PAGE IN PROGRESS**''' This timeline provides context for the nations and guilds across the continent of Gathandia. It contains much more in-depth information about Supereons One and Two as the first official campaign modules take place in these time periods.<blockquote>NOTE ON TIMEKEEPING Timekeeping in a standardized, international method is uncommon before the modern age. Many nations have their own timekeeping customs; monarchies, for example, might keep time...")
 
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'''**PAGE IN PROGRESS**'''
'''**PAGE IN PROGRESS**'''


__NOAUTOLINKS__
This timeline provides context for the nations and guilds across the continent of Gathandia. It contains much more in-depth information about Supereons One and Two as the first official campaign modules take place in these time periods.<blockquote>'''Note on Timekeeping'''


This timeline provides context for the nations and guilds across the continent of Gathandia. It contains much more in-depth information about Supereons One and Two as the first official campaign modules take place in these time periods.<blockquote>NOTE ON TIMEKEEPING
Timekeeping in a standardized, international method is uncommon before the modern age.


Timekeeping in a standardized, international
Many nations have their own timekeeping customs; monarchies, for example, might keep time by numbering the years of a ruler’s reign. “The Fifth Year of Queen Astaria III” might be as formal as some nations get with their records until standardized timekeeping becomes more widespread thanks to scholarly collaboration.
method is uncommon before the modern age.
Many nations have their own timekeeping
customs; monarchies, for example, might keep
time by numbering the years of a ruler’s reign.
“The Fifth Year of Queen Astaria III” might be as
formal as some nations get with their records until
standardized timekeeping becomes more widespread
thanks to scholarly collaboration.
Standardized timekeeping usually references a
major event in world history. In Ancerra, there are
two such events: the Tear and the Unity. The Tear
marks the transition from Ancerra’s first to second
Supereon, and the Unity marks its transition from
the third Supereon to the fourth. Until the time of
the Unity, the Tear is used by academic scholars as a
point of standard reference (BT and PT respectively
meaning Before the Tear and Post-Tear). After
the Unity occurs, most scholars adopt it as their
timekeeping system, while some continue using the
Tear as a frame of historical reference. PU and AU
respectively mean Pre-Unity and After the Unity.
Information in this book that references “present
day” or “current times” refers to the 7th Century
Post-Tear, contemporaneous with the Cloven Lands
campaign module.
Note that WGC and W.A.N.D. have not yet been
formed at the time of the Cloven Lands campaign,
but are included in the following entries nonetheless
due to their significant influence over Gathandia
after their inception.</blockquote>


T H E D E M I P L A N A R
Standardized timekeeping usually references a major event in world history. In Ancerra, there are two such events: the Tear and the Unity. The Tear marks the transition from Ancerra’s first to second Supereon, and the Unity marks its transition from the third Supereon to the fourth. Until the time of the Unity, the Tear is used by academic scholars as a point of standard reference (BT and PT respectively meaning Before the Tear and Post-Tear). After the Unity occurs, most scholars adopt it as their timekeeping system, while some continue using the Tear as a frame of historical reference. PU and AU respectively mean Pre-Unity and After the Unity.
SHUNT
 
Millennia before the first humanoid societies came forth
Information in this book that references “present day” or “current times” refers to the 7th Century Post-Tear, contemporaneous with the Cloven Lands campaign module.
on Ancerra, during an ancient cosmic war between the
 
Paragon and Corrupted Avadri, Ancerra was a stronghold
Note that WGC and W.A.N.D. have not yet been formed at the time of the Cloven Lands campaign, but are included in the following entries nonetheless due to their significant influence over Gathandia after their inception.</blockquote>
of the Paragon. In [[order]] to preserve it from the ravages of
 
war, the Avadri shielded it with powerful warding magic
== The Demiplanar Shunt ==
and expelled it from the material plane into a demiplane
Millennia before the first humanoid societies came forth on Ancerra, during an ancient cosmic war between the Paragon and Corrupted Avadri, Ancerra was a stronghold of the Paragon. In order to preserve it from the ravages of war, the Avadri shielded it with powerful warding magic and expelled it from the material plane into a demiplane that drifted through the Pale. As dangerous as the Pale is, Ancerra was nonetheless unaffected as the planet and its solar system drifted through the mists beyond time.
that drifted through the Pale. As dangerous as the Pale is,
 
Ancerra was nonetheless unaffected as the planet and its
== Supereon One ==
solar system drifted through the mists beyond time.
The first Supereon tracks Ancerra from its ancient prehistory to the inception of its first nations, the rise and fall of early empires, and finally, the Tear.<blockquote>'''First Nation'''
 
''90th Century BT''
 
''Stone Age Technology''
 
The name of the first nation is lost to time, but most archaeologists think that its name was Am and have dated its existence to as early as 9,000 years before the Tear.</blockquote><blockquote>'''Founding of Nevna'''
 
''47th Century BT''
 
''Stone Age Technology''
 
A coastal settlement gradually expands into a city-state, and then into a small but economically successful nation. This is Nevna, and it is the oldest nation that still exists to this day.</blockquote><blockquote>'''Rampage of the Colossus'''
 
''44th-43rd Centuries BT''
 
''Stone Age Technology''


S UPEREON ONE
The first Supereon tracks Ancerra from its ancient prehistory
to the inception of its first nations, the rise and fall of early
empires, and finally, the Tear.
FIRST NATION
90th Century BT
Stone Age Technology
The name of the first nation is lost to time, but most
archaeologists think that its name was Am and have dated
its existence to as early as 9,000 years before the Tear.
FOUNDING OF NEVNA
47th Century BT
Stone Age Technology
A coastal settlement gradually expands into a city-state, and
then into a small but economically successful nation. This is
[[Nevna]], and it is the oldest nation that still exists to this day.
RAMPAGE OF THE COLOSSUS
44th-43rd Centuries BT
Stone Age Technology
The Kaijan are titanic monstrosities, ferocious apex
The Kaijan are titanic monstrosities, ferocious apex
predators of ancient Ancerra. The largest of all Kaijan,
predators of ancient Ancerra. The largest of all Kaijan, known simply as the Colossus, goes on a terrifying rampage
known simply as the Colossus, goes on a terrifying rampage
that leaves many nations in utter ruin.</blockquote><blockquote>'''Lord of the Untold Deeps'''
that leaves many nations in utter ruin.
 
LORD OF THE UNTOLD DEEPS
''Campaign Module''
Campaign Module
 
41st Century BT
''41st Century BT''
Stone Age Technology
 
Karnap, the first pirate king, has created a new type of boat
''Stone Age Technology''
that seems more seaworthy than the small coastal vessels
 
typical of this time. He is lost at sea on his maiden voyage,
Karnap, the first pirate king, has created a new type of boat that seems more seaworthy than the small coastal vessels typical of this time. He is lost at sea on his maiden voyage, but other coastal sailors begin seeing his haunting visage in their dreams.</blockquote><blockquote>'''Dragonsong'''
but other coastal sailors begin seeing his haunting visage in
 
their dreams.
''Campaign Module''
DRAGONSONG
 
Campaign Module
''24th Century BT''
24th Century BT
 
Stone Age Technology
''Stone Age Technology''
After the dwarves created the first two Dragons out of the
 
corpse of a Kaijan and an artifact of untold power, those
After the dwarves created the first two Dragons out of the corpse of a Kaijan and an artifact of untold power, those dragons sired seven children. These nine dragons sing a cosmic song that shapes Ancerra’s reality in fundamental ways and creates three new species: Wyrms, Wyverns, and Dragonfolk. Many nations view these new species with trepidation, causing the Dragonfolk to struggle as they look for their place in the world.</blockquote><blockquote>'''Gilgalon, The First Empire'''
dragons sired seven children. These nine dragons sing a
 
cosmic song that shapes Ancerra’s reality in fundamental
''20th Century BT''
ways and creates three new species: Wyrms, Wyverns, and
 
[[Dragonfolk]]. Many nations view these new species with
''Bronze Age Technology''
trepidation, causing the Dragonfolk to struggle as they look
 
for their place in the world.
After battling one another for some time, two kingdoms form an alliance held together by the marriage of two of their most prominent royal leaders. This is widely cited as the first political marriage, and whether it was a happy one or not, the two kingdoms prospered as the first Ancerran empire: Gilgalon.</blockquote><blockquote>'''Assurgazzar the Godking'''
 
''18th Century BT''
 
''Bronze Age Technology''
 
A megalomaniacal tyrant named Assurgazzar rises to prominence when he overthrows the king of Brazodir, a city-state that no longer exists today, and declares himself the godking. He then promptly declares war on his surrounding neighbors.</blockquote><blockquote>'''The Dinosaur Wars'''
 
''Campaign Module''
 
''18th Century BT''
 
''Bronze Age Technology''
 
Assurgazzar and his Immortal Legion wage war on the empire of Gilgalon. Both nations implement dinosaur cavalries and many of their bloody battles come to an end only when a stray Kaijan takes interest in the carnage.</blockquote><blockquote>'''World-Quake'''
 
''14th Century BT''
 
''Bronze Age Technology''
 
A series of enormous earthquakes caused by some unknowable reaction in the planet’s core tear the world asunder. Ancerra’s single supercontinent splits apart into many continents - including Gathandia - that drift into more or less their modern locations over the course of the next couple hundred years. Mountain ranges, continental borders, island chains, and ocean currents become well-
defined over this time.</blockquote><blockquote>'''Haven in the Storm'''
 
''Campaign Module''
 
''14th-12th Centuries BT''
 
''Bronze Age Technology''
 
As the tremors of the World-Quake still rock Ancerra, a group of rangers and mystics band together and form a group called the Haven Conclave. They serve as shepherds over the various settlements struggling to survive these brutal times.</blockquote><blockquote>'''Fjordenhaven and Skavr Founded'''
 
''13th Century BT''
 
''Bronze Age Technology''
 
Migrants to the far north find boreal forests and bubbling hot springs. These migrants form the nations of Skavr and Fjordenhaven.</blockquote><blockquote>'''Pre-Anedonian City-States'''


CHAPTER 9 | EXPLORING ANCERRA 151
''13th Century BT''


GILGALON, THE FIRST EMPIRE
''Bronze Age Technology''
20th Century BT
Bronze Age Technology
After battling one another for some time, two kingdoms
form an alliance held together by the marriage of two of
their most prominent royal leaders. This is widely cited as
the first political marriage, and whether it was a happy one
or not, the two kingdoms prospered as the first Ancerran
empire: Gilgalon.
ASSURGAZZAR THE GODKING
18th Century BT
Bronze Age Technology
A megalomaniacal tyrant named Assurgazzar rises to


prominence when he overthrows the king of Brazodir, a city-
Settlers and sailors exploring the newly widening sea that would soon become the Inner Sea form a collection of settlements that eventually grow into Anedonia.</blockquote><blockquote>'''End of the Kaijan Age'''
state that no longer exists today, and declares himself the


[[godking]]. He then promptly declares war on his surrounding
''12th Century BT''
neighbors.
T H E D I N O SAU R WA R S
Campaign Module
18th Century BT
Bronze Age Technology
Assurgazzar and his Immortal Legion wage war on the
empire of Gilgalon. Both nations implement dinosaur
cavalries and many of their bloody battles come to an end
only when a stray Kaijan takes interest in the [[carnage]].
WORLD-QUAKE
14th Century BT
Bronze Age Technology
A series of enormous earthquakes caused by some
unknowable reaction in the planet’s core tear the world
asunder. Ancerra’s single supercontinent splits apart into
many continents - including Gathandia - that drift into
more or less their modern locations over the course of the
next couple hundred years. Mountain ranges, continental


borders, island chains, and ocean currents become well-
''Bronze Age Technology''
defined over this time.


H AV E N I N T H E STO R M
As the ancient supercontinent breaks apart into its configuration that it holds throughout the second Supereon, the Kaijan Age gradually comes to an end. Kaijan hunt themselves to near-extinction, and legendary heroes finish off the rest. The stray Kaijan might still lurk for another few centuries yet, but their reign over Ancerra begins its death-knell around this time.</blockquote><blockquote>'''Golden Age of Ahten'''
Campaign Module
14th-12th Centuries BT
Bronze Age Technology
As the tremors of the World-Quake still rock Ancerra, a
group of rangers and mystics band together and form a
group called the Haven Conclave. They serve as shepherds
over the various settlements struggling to survive these
brutal times.


FJ O R D E N H AV E N A N D S K AV R FO U N D E D
''11th-7th Centuries BT''
13th Century BT
Bronze Age Technology
Migrants to the far north find boreal forests and bubbling
hot springs. These migrants form the nations of [[Skavr]] and
[[Fjordenhaven]].
P R E -A N E D O N I A N C I T Y- STAT E S
13th Century BT
Bronze Age Technology
Settlers and sailors exploring the newly widening sea that
would soon become the Inner Sea form a collection of
settlements that eventually grow into [[Anedonia]].
END OF THE KAIJAN AGE
12th Century BT
Bronze Age Technology
As the ancient supercontinent breaks apart into its
configuration that it holds throughout the second Supereon,
the Kaijan Age gradually comes to an end. Kaijan hunt
themselves to near-extinction, and legendary heroes finish
off the rest. The stray Kaijan might still lurk for another few


centuries yet, but their reign over Ancerra begins its death-
''Bronze Age Technology''
knell around this time.


GOLDEN AGE OF AHTEN
The Ahteni enter into a golden age of prosperity and become the most powerful nation west of the Cloudpiercer Range. Their age of prosperity lasts for nearly four hundred years.</blockquote><blockquote>U N JA A R N A N D VA DA N S C H I S M
11th-7th Centuries BT
Bronze Age Technology
The Ahteni enter into a golden age of prosperity and
become the most powerful nation west of the Cloudpiercer
Range. Their age of prosperity lasts for nearly four hundred
years.
U N JA A R N A N D VA DA N S C H I S M
9th Century BT
9th Century BT
Bronze Age Technology
Bronze Age Technology
Line 182: Line 119:
the nation split away into its own nation, [[Vadan]]. The
the nation split away into its own nation, [[Vadan]]. The
two nations have much tension and very complicated
two nations have much tension and very complicated
international dynamics.
international dynamics.</blockquote><blockquote>YO DVA N ’ S I N D E P E N D E N C E
YO DVA N ’ S I N D E P E N D E N C E
9th Century BT
9th Century BT
Bronze Age Technology
Bronze Age Technology
The northern nation of Fjordenhaven ratifies Yodvan’s
The northern nation of Fjordenhaven ratifies Yodvan’s
independence. The two nations maintain an amicable
independence. The two nations maintain an amicable
relationship.
relationship.</blockquote><blockquote>KENDARIA AND NALATHESH FOUNDED
KENDARIA AND NALATHESH FOUNDED
8th Century BT
8th Century BT
Bronze Age Technology
Bronze Age Technology
Two notable kingdoms bordering the Great Chasm -
Two notable kingdoms bordering the Great Chasm -
[[Kendaria]] and [[Nalathesh]] - are both officially founded within
[[Kendaria]] and [[Nalathesh]] - are both officially founded within
three years of one another.
three years of one another.</blockquote><blockquote>S E T H A N / TA S PA R WA R S
 
152 CHAPTER 9 | EXPLORING ANCERRA CHAPTER 9 | EXPLORING ANCERRA
S E T H A N / TA S PA R WA R S
Campaign Module
Campaign Module
7th Century BT
7th Century BT
Line 203: Line 135:
Two of Anedonia’s most prominent city-states, Sethan and
Two of Anedonia’s most prominent city-states, Sethan and
Taspar, wage war on one another on four separate occasions
Taspar, wage war on one another on four separate occasions
throughout the century before reaching a lasting peace.
throughout the century before reaching a lasting peace.</blockquote><blockquote>BUILDING BRIDGEMOOR
BUILDING BRIDGEMOOR
5th Century BT
5th Century BT
Iron Age Technology
Iron Age Technology
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relations and ease of access to one another, co-finance the
relations and ease of access to one another, co-finance the
construction of a city built entirely on an enormous bridge
construction of a city built entirely on an enormous bridge
that spans the Great Chasm.
that spans the Great Chasm.</blockquote><blockquote>B E TA A L E S E M I N D PA L AC E
B E TA A L E S E M I N D PA L AC E
4th Century BT
4th Century BT
Iron Age Technology
Iron Age Technology
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Betaalese monks managed to cultivate [[psionic]] powers great
Betaalese monks managed to cultivate [[psionic]] powers great
enough to forge a mind palace. This very mind palace is still
enough to forge a mind palace. This very mind palace is still
in use by modern Betaalese monks.
in use by modern Betaalese monks.</blockquote><blockquote>INDEPENDENCE OF BRIDGEMOOR
INDEPENDENCE OF BRIDGEMOOR
4th Century BT
4th Century BT
Iron Age Technology
Iron Age Technology
Bridgemoor’s meritocrats cunningly secure independence
Bridgemoor’s meritocrats cunningly secure independence
as a proper city-state by playing Nalathesh and Kendaria
as a proper city-state by playing Nalathesh and Kendaria
against one another.
against one another.</blockquote>E RY N D O R ’ S G R E AT WA L L
E RY N D O R ’ S G R E AT WA L L
3rd Century BT
3rd Century BT
Iron Age Technology
Iron Age Technology
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formally recognized as a city-state.
formally recognized as a city-state.


CHAPTER 9 | EXPLORING ANCERRA 153


FORSTEN’S SECESSION
FORSTEN’S SECESSION
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must rise to the challenge or be overrun.
must rise to the challenge or be overrun.


CHAPTER 9 | EXPLORING ANCERRA 155


REIGN OF THE ICE QUEEN
REIGN OF THE ICE QUEEN
Line 579: Line 505:
worldview.
worldview.


CHAPTER 9 | EXPLORING ANCERRA


S UPEREON FOUR
S UPEREON FOUR