Hive Tyrant

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This monstrous creature is a lumbering kaijan that terrorizes the badlands and prairies bordering the great desert. The Hive Tyrant’s bulky body resembles that of an elephant, with a head more akin to a rhinoceros’s. Its rancid breath smells of rotting carcasses, and its back along its ridged spine is riddled with large, knobby growths pushing out from inside its flesh. These growths are, in fact, enormous wasp hives that are the home of vast clouds of angry, stinging insects the size of melons.

Hive Tyrant

Monster Level: 53
Titan. Giant Abominable Monstrosity (Kaijan)
STR DEX END AWR INT CHA
12 -1 14 2 -2 8
Ref: 9 Fort: 24 Ant: 12 Log: 8 Will: 18
Body Composition
The Hive Tyrant has two heads, one torso, and four legs. Attacks against the Hive Tyrant’s REF or FORT can target any of the Hive Tyrant’s components, but attacks against its ANT, LOG, or WILL must target its Heads.
All Components Features
Siege Monster. The Hive Tyrant’s damage from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.

Mythic Hive. The Hive Tyrant can use its Torso’s Hive feature once for every two creatures that act in Initiative (excluding the Hive Tyrant, Tyrant Wasps, and Tyrant Wasp Swarms).

Revolting Appearance. At the start of a creature’s turn when it is within line of sight of the Hive Tyrant, it must choose whether it averts its eyes. If it does, the Hive Tyrant is Unseen unless it moves into line of sight of the creature or until the start of the creature’s next turn. If the creature does not avert its eyes, it must make a DC 18 CHA check. On a fail, the creature is Frightened of the Hive Tyrant until the start of its next turn.

Head
Armor Rating 20 Immune Toxic
Hit Points 300 Vulnerable Fire 1, Corrosive 1 DT 10
Senses Darkvision 300 ft
Traits Immutable, Iron Will, Steel Mind, Vigilant, Regen 2
Head Features
If both of the Hive Tyrant’s heads die, the whole Hive Tyrant dies.

Mental Singularity. When one of the Hive Tyrant’s heads dies, it gains one additional monster action on each of its turns.

Irreparable Damage. The Hive Tyrant’s Regen ability does not work if it has taken Fire or Corrosive damage since the end of its last turn. If one of its heads starts its turn with 0 HP and cannot Regenerate, it dies.

Torso
Armor Rating 20 Immune Toxic, Psychic
Hit Points 700 Vulnerable Fire 1, Corrosive 1 DT 5
Traits Immutable, Iron Will, Steel Mind
Torso Features
If the Hive Tyrant’s Torso dies, the whole Hive Tyrant dies. If the Hive Tyrant Takes a Rest and has one or more dead body parts but has a living Head and Torso, they all regain 1 hit point at the end of the Rest.

Unholy Wings. As a reaction when the Hive Tyrant’s torso becomes bloodied, it sprouts insectile wings that grant it a Fly speed of 40ft.

Wings (see Torso Features)
Armor Rating 20 Immune Toxic, Psychic
Hit Points 250 Vulnerable Fire 1, Corrosive 1
Speed 0 ft, Fly 40 ft Traits Immutable, Iron Will, Steel Mind
Legs
Armor Rating 20 Immune Toxic, Psychic
Hit Points 325 Vulnerable Fire 1, Corrosive 1 DT 10
Speed 40 ft Traits Immutable, Iron Will, Steel Mind
Leg Features
The Hive Tyrant’s speed is reduced by 10 ft for each leg that has died.
Actions

The Hive Tyrant can take FOUR of the following action or take the same action four times while at least one of its Heads is still alive. It cannot use an action with one of its body parts that has been killed.

Move (Legs). The Hive Tyrant can move up to its speed.

Bite (Head). Reach 20 ft Natural Weapon. +12 vs REF. Hit: 21 (2d8+12) sharp and the creature falls Prone.

OR the Hive Tyrant can take TWO of the following actions or the same action twice.

Move (Legs or Wings). The Hive Tyrant can move up to its speed. If the Hive Tyrant has wings, it can use them to move.

Bite (Head). Reach 20 ft Natural Weapon. +12 vs REF. Hit: 21 (2d8+12) sharp and the creature falls Prone.

AND take ONE of the following actions.

Trample (Legs). The Hive Tyrant moves up to its speed. It then attacks any creature that comes within 5 ft of the Hive Tyrant during this movement: Reach 5 ft Natural Weapon. +12 vs REF. Hit: 38 (3d10+12) blunt and the creature falls Prone.

Hive (Torso). The Hive Tyrant summons 1d4 Tyrant Wasp Swarms or 2d8 Tyrant Wasps.

Spittle Roar (Head) (Recharge 3). 260 ft Cone Natural Weapon. +12 vs FORT. Hit: 34 (4d10+12) toxic and the creature is Sickened for 30 seconds. Miss: ½ damage and the creature is Sickened until the end of its next turn.

OR the Hive Tyrant can take the following action.

Consume. All Tyrant Wasps within a 260ft cone of the Hive Tyrant are inhaled by the Hive Tyrant and immediately die. For each Wasp that dies in this way, one of the Hive Tyrant’s living body components regains 5 HP.