Knight Errant
Knight Errant | |||||
|---|---|---|---|---|---|
| Monster Level: 6 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 1 | 2 | 0 | 0 | 3 |
| Ref: 10 | Fort: 12 | Ant: 12 | Log: 12 | Will: 15 | |
| Armor Rating 15 (full plate) | Resist Physical 5 | ||||
| Hit Points 43 | Traits Iron Will, Steel Mind | ||||
| Speed 25 ft | |||||
| Skills (STR) Applied Force +3, Athletics +3, Sprinting +3; (END) Forced March +3; (AWR) Animal Handling +3; (INT) Law +3; (CHA) Leadership +3 | |||||
| Features | |||||
| Unwavering Will. The Knight Errant gains +2 to mental defenses.
Kite Shield. The Knight Errant may choose to equip a kite shield, gaining +2 to its AR and +1 to REF, FORT, and ANT. Melee Combatant. The Knight Errant deals +2 damage with melee attacks. | |||||
| Actions | |||||
The Knight Errant can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Knight Errant moves up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 9 (1d8+5) sharp, or 10 (1d10+5) if using two hands. Recurve Bow. Ranged 200 ft Two-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp. Duel. The Knight Errant assumes a stance that allows it to make an Opportunity Attack before the start of its next turn if provoked. | |||||
OR the MONSTER can take TWO of the following actions, or take the same action twice... | |||||
| Feature. Info | |||||
...AND take ONE of the following actions. | |||||
| Feature. Info | |||||
OR the MONSTER can take TWO of the following actions, or take the same action twice. | |||||
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| Reactions | |||||
| Feature. Info | |||||
Features
Features. Info
Actions
Features. Info
Reactions
Features. Info