Purple Slime

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Nobody knows where slimes originate, but anyone who has had the misfortune of fighting one knows that they are tricky and volatile foes. Some slimes rapidly split apart intomultiple slimes, while others can regenerate. Others grow larger the more they consume, allowing them to become truly enormous adversaries.

Purple Slime

Monster Level: 4
Medium. Abominable Monstrosity
STR DEX END AWR INT CHA
3 3 3 0 -2 0
Ref: 13 Fort: 13 Ant: 10 Log: 8 Will: 10
Armor Rating 12 Immune Corrosive
Hit Points 35 Vulnerable Cold 3
Speed 30 ft Senses Blindsight 60 ft
Traits Immutable
Features
Corrosive Body. When the Purple Slime takes sharp damage, it makes a special attack: +3 vs FORT of all creatures within a 5 ft radius. Hit: 2 (1d4) corrosive.

Malleable Form. The Slime can use its move action to pass through spaces as small as 1 inch but cannot end its turn in any space too small for its size. If it does, it takes 13 (2d12) blunt damage.

Phagocytosis. If the Purple Slime kills a creature with Engulf or uses Engulf on a corpse it regains 10 HP. Additionally, its HP maximum increases by 5. For every 15 maximum HP gained through Phagocytosis, the Purple Slime gains +1 STR (which also gives it +1 on attack and damage rolls), and it increases its Size by one step.

Actions

The Purple Slime can take TWO of the following actions, or take the same action twice.

Move. The Slime can move up to its speed.

Pseudopod. Reach 15 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) blunt and 2 (1d4) corrosive.

Engulf. Reach 5 ft Natural Weapon. +3 vs REF. Hit: The target is Grappled (escape DC 10 + the Slime’s STR) and gains the Suffocating condition while Grappled in this way.Any creature that starts its turn Grappled by Engulf takes 9 (2d8) corrosive damage. Only one creature may be grappled by the Purple Slime at a time.