Dire Mantis
There are many varieties of scuttling, crawling bugs that you might encounter.
Mantises come in a variety of green and brown colorations, allowing them to easily blend in with the foliage of their native habitat. They patiently wait, utterly still, then lash out with blinding speed to snare unsuspecting prey.
Dire Mantis | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Giant, Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 3 | 0 | 3 | -3 | -1 |
| Ref: 13 | Fort: 10 | Ant: 13 | Log: 7 | Will: 9 | |
| Armor Rating 11 | |||||
| Hit Points 20 | |||||
| Speed 30 ft, Fly 30 ft | Senses Low-Light Vision 30 ft | ||||
| Skills (DEX) Sneaking +4; (AWR) Perceiving +4, Tracking +2 | |||||
| Features | |||||
| Sentinel. When the Dire Mantis has not moved in the last minute, it gains +6 Perceiving.
Natural Camouflage. When the Dire Mantis has not moved in the last minute, it gains +6 Sneaking. | |||||
| Actions | |||||
The Dire Mantis can MOVE and take ONE of the following actions. | |||||
| Move. The Dire Mantis can move up to its speed.
Strike. Reach 10 ft, Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp and if the creature is Medium or smaller, it is pulled to within 5 ft of the Dire Mantis and is Grappled. The Dire Mantis can Grapple only one creature at a time. Bite. Reach 5 ft, Natural Weapon. +6 vs AR of a Grappled target. Hit: 7 (1d8+3) sharp and 7 (2d6) corrosive. | |||||
| Reactions | |||||
| Ambush. If the Dire Mantis has not moved in the last minute, and a creature moves within 10 ft of it, the Dire Mantis may make a Strike attack, rolling 2d20 and using the higher. If the target creature was unaware of the Dire Mantis, then this attack counts as a crit if it hits. | |||||