Earth Elemental

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Pure elementals are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and combat tactics reminiscent of the Archfae that shares their element.

Sometimes, Elementals in their pure form are trapped and used in occult rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.

Earth Elemental

Monster Level: 17
Large. Elemental
STR DEX END AWR INT CHA
6 2 6 1 -2 2
Ref: 12 Fort: 16 Ant: 11 Log: 8 Will: 12
Armor Rating 17 DR 5/Magic Weapons DT 10
Hit Points 170 Senses Darkvision 30 ft
Speed 30 ft, Burrow 30 ft Traits Immutable, Iron Will
Skills (STR) Applied Force +10
Features
Earth Glide. When the Earth Elemental uses its Burrow speed, it does not leave a tunnel behind.
Actions

The Earth Elemental can take FOUR of the following actions, or take the same action four times.

Move. The Earth Elemental can move up to its speed.

Slam. Reach 5 ft Natural Weapon. +6 vs AR. Hit: 11 (1d10+6) blunt and the creature falls Prone if it is Medium or smaller.

OR the Earth Elemental can MOVE and take TWO of the following actions, or take the same action twice.

Boulder Throw. Ranged (60 ft) Natural Weapon. +6 vs REF. Hit: 13 (2d6+6) blunt.

Upheaval. 15 ft Radius Natural Weapon. +6 vs REF of each creature in the radius that is touching the ground. Hit: 14 (4d6) blunt and the target is Prone.