Eyesore of Eyesquitos
One might mistake an infant Eyesquito for a common mosquito with an oddly white body. Adult Eyesquitos, though, are unmistakable. Ranging in size from an apple to a melon, Eyesquitos look like disembodied floating eyeballs. At the base of what appears to be the optic nerve, large dragonfly wings hum a horrid melody. The membrane that resembles the optic nerve twists and curls to appear just beneath the eye, but it is tipped in a jagged proboscis that the Eyesquito uses to drink its victim dry… first of its eye jelly, then of its blood.
Eyesore
Even more horrifying than a lone Eyesquito is a swarm of the foul creatures. Known as an Eyesore, a swarm of Eyesquitos can whip itself into a deadly frenzy.
Eyesquito Egg Sac
Eyesquitos prefer to reproduce in hot, humid climates like swamps and jungles, but all that they really need in order to reproduce is decaying animal matter and some standing water. Eyesquito egg sacs laid in such environments will hatch hundreds of Eyesquito larvae over the course of 1d4 weeks.
Eyesore of Eyesquitos | |||||
|---|---|---|---|---|---|
| Monster Level: 16 | |||||
| Huge. Abominable, Monstrosity (Swarm) | |||||
| STR | DEX | END | AWR | INT | CHA |
| -2 | 6 | 6 | 6 | -3 | -3 |
| Ref: 10 | Fort: 10 | Ant: 10 | Log: 10 | Will: 10 | |
| Armor Rating 16 | Vulnerable Fire 1, DR 5/AOE | ||||
| Hit Points 100 | Immune Blinded | ||||
| Speed 5 ft, Fly 40 | Senses Darkvision 60 ft | ||||
| Traits Unerring Mind, Vigilant | |||||
| Features | |||||
| Piercing Gaze. When a creature starts its turn within 30 ft of the Eyesore, it must decide whether or not to avert its eyes. If it does avert its eyes, the Eyesore is Hidden from that creature. If it does not avert its eyes, the creature must make a DC 13 END check. On a fail, the creature is Sickened until the start of its next turn.
Piercing Proboscis. The Eyesore crits on a roll of 19-20. Hunger. The Eyesore has TA against creatures that are Bleeding or Bloodied. Swarm. When the Eyesore is Bloodied, it deals ½ damage on all its attacks. It has a reach of 0 ft, but can occupy spaces alongside other creatures. | |||||
| Actions | |||||
The Eyesore can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Eyesore can move up to its speed.
Proboscis. Reach 0 ft, Natural Weapon. +6 vs FORT of up to four creatures occupying the same space as the Swarm. Hit: 12 (5d4) sharp and 12 (5d4) necrotic. The Eyesore regains HP equal to the necrotic damage it dealt. On a crit, roll on the table below to determine the additional effect. High Alert. The Eyesquito survails its surroundings. It can use its Panoramic Vision 1/Turn until the start of its next turn. | |||||
| Reactions | |||||
| Panoramic Vision (1/Round). When a creature makes a melee attack against the Eyesore, the Eyesore may immediately move 5 ft, causing the attack to miss. | |||||