Ankylosaurus
Ankylosauruses are lumbering, quadrupedal dinosaurs with tough, armored hide on their backs and an enormous clubbed tail. They are known to have poor eyesight and are herbivorous animals, making a diet of tough roots, soft ferns, and other vegetation they can root out from the forest floor. They usually travel in small herds that rarely consist of more than two mating couples and their young. Ankylosauruses can be found virtually anywhere except the far north or south, where it is too cold for them to make a home. Some nations have figured out how to tame ankylosauruses, using them in their dinosaur cavalry to ward off kaijan or lay ruin to enemy fortifications during a siege.
Ankylosaurus | |||||
|---|---|---|---|---|---|
| Monster Level: 14 | |||||
| Huge. Beast (Dinosaur) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 5 | -1 | 8 | 2 | -3 | -1 |
| Ref: 9 | Fort: 18 | Ant: 12 | Log: 7 | Will: 9 | |
| Armor Rating 18 | Vulnerable Psychic 1 DR 4/Psychic | ||||
| Hit Points 170 | Traits Immutable | ||||
| Speed 35 ft | |||||
| Skills (END) Forced March +8 | |||||
| Features | |||||
| Armored Shell. When the Ankylosaurus is not Prone, it has DT 12.
Siege Monster. The Ankylosaurus's damage is doubled against inanimate objects and structures. It ignores DT against such targets. | |||||
| Actions | |||||
The Ankylosaurus can take THREE of the following actions, or the same action three times. | |||||
| Move. The Ankylosaurus can move up to its speed.
Slam. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp. Hunker. The Ankylosaurus increases all of its defenses by 2 until the start of its next turn. | |||||
OR the Ankylosaurus can take the following action. | |||||
| Club Tail. Reach 15 ft Natural Weapon. +5 vs REF. Hit: 31 (4d12+5) blunt. If the target is a Gargantuan or smaller creature, it falls prone and is Dazed until the end of its next turn. | |||||