Clikkiri Soldier
Info
| Clikkiri Soldier | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 3 | 3 | 2 | 0 | 1 |
| Ref: 13 | Fort: 13 | Ant: 12 | Log: 10 | Will: 11 | |
| Armor Rating 13 | |||||
| Hit Points 60 | |||||
| Speed 30ft | Senses Darkvision 90ft | ||||
| Skills (STR) Applied Force +4; (END) Forced March +4 | |||||
| Features | |||||
| Hivemind. Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.
Pheromone Warning (1/Day). When the Clikkiri Soldier encounters danger, it may summon 1d4 Clikkiri Builders at the start of its next turn. Warrior Caste. The Clikkri Soldier gains +1 damage to all attacks for each other Clikkri within 5ft of their target, to a maximum of +4. | |||||
| Actions | |||||
The Clikkiri can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Soldier can move up to its speed.
Pincer. Melee Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) Sharp and the target becomes Grappled if it is Large or smaller. The soldier can only Grapple one target at a time. Caustic Spit. Ranged (60ft) Natural Weapon. +3 vs AR. Hit: 7 (1d6+4) Corrosive and the target becomes Sickened until the end of its next turn. Pursue. The Soldier assumes a stance that allows it to make a Pincer attack as a reaction. | |||||
OR the Clikkiri can take the following action. | |||||
| Pheromone Agitation. All Clikkiri within 30ft gain +2 to hit with natural weapons until the end of this creature’s next turn. | |||||
| Reactions | |||||
| Pursue. If the Soldier has used its Pursue ability since the end of its last turn, and a creature moves away from within 5ft of the Soldier, then the Soldier can make a Pincer attack against it. | |||||
Features
Features. Info
Actions
Features. Info
Reactions
Features. Info