Chamrosh
A fusion of wolf and bird, the majestic Chamrosh possesses supreme agility and a keen pack mentality. Like common wolves or flock birds, Chamroshes work very well in groups and organize into a rough hierarchy, with different members of the pack or flock taking different critical functions.
Chamroshes are predatory, but they are also wise guardians of their natural realms. Keeping a watchful eye over forest and mountaintop, Chamroshes will alter their eating patterns if a type of prey grows scarce, helping regulate their domains so that all species may thrive.
Chamrosh | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Monstrosity | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 3 | 2 | 3 | -2 | 1 |
| Ref: 13 | Fort: 12 | Ant: 13 | Log: 8 | Will: 11 | |
| Armor Rating 12 | Senses Low-Light Vision 60 ft | ||||
| Hit Points 28 | |||||
| Speed 40 ft, Fly 40 ft | |||||
| Skills (DEX) Sneaking +2; (AWR) Tracking +4, Perceiving +8 | |||||
| Features | |||||
| Pack Tactics. The Chamrosh gains a +2 bonus to Attack rolls if it has an ally within 5 ft of the target and that ally is not Unconscious.
Dive. If the Chamrosh has moved at least 20 ft straight down on its turn, it gains TA on a Bite attack and deals 3 (1d6) additional sharp damage on a hit. | |||||
| Actions | |||||
The Chamrosh can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Chamrosh can move up to its speed.
Bite. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and the Chamrosh may make a secondary attack: +2 vs FORT. Hit: Target is Grappled. Growl. The Chamrosh prepares its Growl. | |||||
| Reactions | |||||
| Growl. If the Chamrosh used its Growl action on its last turn, when a creature moves into Melee distance of the Chamrosh, it may make a Bite attack. | |||||