Tengu
Gulls from the Celestial Sea, Tengu look almost like Harpies, if smaller and glowing. Tengu are a mix of humanoid and bird, possessing wings and a long, thin beak in place of a nose and mouth.
Tengu usually glow in faint hues reminiscent of sunrise, and they are otherwise a translucent whitish color. When on the mortal plane, they nest together in patches of soft, mossy rocks, though they prefer the infinite expanse of the Celestial Sea.
Tengu | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Tiny. Celestial Monstrosity | |||||
| STR | DEX | END | AWR | INT | CHA |
| -1 | 3 | 0 | 3 | -2 | 1 |
| Ref: 13 | Fort: 10 | Ant: 13 | Log: 8 | Will: 11 | |
| Armor Rating 13 | Resist Radiant 1 | ||||
| Hit Points 10 | Senses Darkvision 60 ft | ||||
| Speed 10 ft, Fly 40 ft | Traits Unerring Mind | ||||
| Features | |||||
| Luckbearer (1/Recoup). The Tengu may touch a willing humanoid. Once in the next 24 hours, when that creature makes a d20 roll, it can reroll the die and use the second result.
Cursebringer. If a humanoid kills a Tengu, it suffers -1 LUCK until it Takes a Rest. Wayfinder. The Tengu may touch a willing humanoid. It gains +5 INT/Navigating for the next 4 hours. This can exceed the +20 skill cap. | |||||
| Actions | |||||
The Tengu can MOVE and take ONE of the following actions. | |||||
| Move. The Tengu can move up to its speed.
Beak. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) radiant. | |||||