Shadowcroft Vampire

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Source: Harker's Guide to Vampire Hunting

Vampires hailing from the dark, twisted plane of Shadowcroft are the descendants of Lilith, the first vampire on this plane. Croftian vampires are not simply undead, but are also part fiend. Their abilities are similar to that of Ancerran vampires, though they have slightly different weaknesses and are generally better at commanding fiends and occult magic than their Ancerran counterparts.

Shadowcroft Vampire
Monster Level: 36
Medium. Undead Humanoid Fiend Shapechanger (Occult)
STR DEX END AWR INT CHA
9 6 6 5 5 9
Ref: 16 Fort: 16 Ant: 15 Log: 15 Will: 19
Armor Rating 20 Resist Fire 5, Occult 5 Immune Necrotic
Hit Points 450 Vulnerable Radiant 2, Silvered Weapons 2 DR 5/Silvered or Magical Weapons
Speed 30 ft, Climb 30 ft, Fly 15 ft Senses Darkvision 300 ft
Skills (DEX) Sneaking +8; (AWR) Intuiting +10, Perceiving +4; (INT) Evading +8, History +6, Politics of Shadowcroft +12; (CHA) Deceiving +10, Intimidating +12 Traits Iron Will, Steel Mind, Regen 5
Features
Croftian Vampirism. The Shadowcroft Vampire follows the Croftian vampire template.

Occult Ritualist. Using CHA, the Shadowcroft Vampire can cast the following occult rituals and chants.

Occult Caster. Using CHA, the Shadowcroft Vampire can cast the following occult spells. It has 100 SP.

Actions
On each of the Shadowcroft Vampire’s turns, it may take one of the following sets of actions.
  • Move and take five Tier 1 actions.
  • Move, take three Tier 1 actions, and take one Tier 2 action.
  • Move and take two Tier 2 actions.
Tier 1 Actions
Move. The Shadowcroft Vampire can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +9 vs AR. Hit: 13 (1d8+9) sharp.

Charm. Ranged 20 ft Natural Weapon. +9 vs WILL. Hit: The target is Charmed by the Shadowcroft Vampire until the start of the Shadowcroft Vampire’s next turn.

Shapeshifter (3/Rest). The Shadowcroft Vampire assumes the form of a Swarm of Bats, a Vampiric Mist, an Alpha Wolf, or any fiend of ML 4 or lower. It retains its HP and AR but otherwise uses the relevant creature’s stats. The Shadowcroft Vampire may return to its normal form by spending one action.

Lesser Occultism. The Shadowcroft Vampire may cast one of its chants.

Tier 2 Actions
Blood Drain. This attack automatically hits targets Charmed or Enthralled by the Shadowcroft Vampire. Reach 5 ft Natural Weapon. +6 vs ANT. Hit: 17 (2d10+6) necrotic, and the Shadowcroft Vampire regains HP equal to the damage it dealt.

Enthrall (Recharge 6). Ranged 20 ft Natural Weapon. +9 vs WILL. Hit: The target is Enthralled by the Shadowcroft Vampire for 8 hours. Whenever it deals damage to one of its allies or takes damage, it may make a DC 19 CHA check; on a success, it ends the Enthralled condition. A creature that was Enthralled by the Shadowcroft Vampire and is no longer Enthralled is Immune to this attack and the Shadowcroft Vampire’s Charm attack for the next 24 hours.

Frighten (Recharge 4). 20 ft Radius Natural Weapon. +9 vs WILL of each creature in the radius. Hit: The creature is Frightened until the end of its next turn.

Creatures of the Hells (1/Recoup). The Shadowcroft Vampire summons 3 (1d6) creatures with the fiend or undead tag of ML 3 or lower (typically hellspawn, Imps, or Spineclots).

Greater Occultism. The Shadowcroft Vampire may cast one of its spells.

Reactions
Exploit (1/Turn). The Shadowcroft Vampire can Exploit. On a hit, if it has a free hand, it may automatically Grapple the creature that was attempting to move.