Wyvern Wyrmling

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Wyverns are believed to be descendants of the Nine Dragons. They have two legs and batlike wings that they use as front legs when they need to walk on all fours. Like their mighty ancestors, Wyverns can breathe fire.

Wyverns are more intelligent than the typical beastly creature, but vary widely in attitude. Some avoid conflict and seek constructive, team-oriented solutions to problems. Others like to bully lesser creatures and exert their will as apex predators. Still others change their attitude day by day, doing whatever feels right to them in the moment.

Wyverns are generally solitary or operate in small family units. Some Wyverns pick mates for life, and others only pick mates for a season, moving on after their offspring are big enough to look after themselves.

Wyvern Wyrmling

Monster Level: 8
Medium, Monstrosity
STR DEX END AWR INT CHA
2 3 3 1 -1 0
Ref: 15 Fort: 15 Ant: 13 Log: 11 Will: 12
Armor Rating 14 Senses Low-Light Vision 60 ft
Hit Points 38
Speed 30 ft, Fly 40 ft
Skills (AWR) Perceiving +3
Features
Tough. The Wyvern Wyrmling gains +2 to all its defenses.

Tackle. If the Wyvern Wyrmling moved at least 10 ft before making a Claws attack, it has TA. If it hits, the creature falls Prone if it is Large or smaller and the Wyvern Wyrmling can immediately make a Bite attack.

Actions

The Wyvern Wyrmling can take TWO of the following actions, or take the same action twice.

Move. The Wyvern Wyrmling can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +2 vs AR. Hit: 7 (2d4+2) Sharp.

Bite. Reach 5 ft Weapon. +2 vs AR. Hit: 9 (2d6+2) Sharp.

Growl. The Wyvern Wyrmling can prepare its Growl.

OR the Wyvern Wyrmling can take the following action.

Fire Breath (1/Recoup). 20 ft Cone Natural Weapon. +3 vs FORT of each creature in the cone. Hit: 21 (6d6) fire. Miss: 1⁄2 damage.
Reactions
Growl (1/Round). If the Wyvern Wyrmling prepared its Growl on its last turn and a creature moves into a space within 5 ft of the Wyvern, it can make a Bite attack.