Vampiric Rejuvenation

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Vampiric Rejuvenation

Primal Spell, Necromancy, Intrinsic, Nature, Conjuring 2
APC: 10
SPC: 8
Range: Touch
Requires: Gesture
Duration: 10 minutes
Spell Description
By drinking the blood of a willing target for the duration, you gain a vestige of their power. The target creature takes 1d4 damage. Then choose one benefit:
  • Skill Points: You gain 12 skill points that the target creature has.
  • Rejuvenation: You gain 2d8 Shield HP.
  • Lineage Quirk: You gain one of the target creature’s lineage features.

At the end of the duration, you lose all benefits gained in this way.

Upcharge
Upcharge: You may gain +1 benefit per +1d4 damage and +4 SP.