Exploring Ancerra

From MythCraft Online SRD
Revision as of 22:10, 23 July 2024 by Andi (talk | contribs)
Jump to navigation Jump to search

Ancerra is the planet on which MythCraft’s adventures begin. This chapter offers detailed information on forty-seven nations that occupy Ancerra’s biggest continent, Gathandia. Ancerra has many explorable regions beyond the oceans that surround Gathandia. Indeed, Ancerra has five moons, three of which have breathable atmospheres and vegetation. You should feel free to make up interesting environments for your players to explore, but the information in this wiki section will give you plenty of specific material to work with if you run your games on the continent of Gathandia.

The Tear

Ancerra’s broad history can be divided into four supereons, each transition into a new supereon marked by some kind of momentous event. The setting for MythCraft’s first adventures is the second supereon.

The first supereon was a prolonged time of enormous planetary natural disasters and rampaging kaijan.

A series of devastating disasters and valiant efforts from humanoids to put an end to the kaijan menace laid the groundwork for civilizations to truly prosper, and a remarkable phenomenon in the sky reflects this monumental change. For generations, the night sky held nothing other than the moons. Murky clouds lay beyond the moons by night and the sun by day. But ninety years ago, this changed. Like a tear in a curtain, a great rend has opened in the sky. By day, this is simply a stretch of sky where the distant clouds are absent, though normal atmospheric clouds might still float through this space. By night, those who look to the sky can see stars for the first time in recorded history. While the clouds that separate Ancerra’s solar system from the Pale still persist, the enormous tear in the sky is filled with the magic of twinkling stars and fills the people of Ancerra with wonder and awe.

Nations

Ahten Dyspara Kess Rovel
Anedonia Eryndor Lesmishan Ruptaea
Betaal Falth Muskshir Sahdradoth
Bishal Fjordenhaven Nalathesh Skavr
Bridgemoor Forsten Nausa Sozein
Buyleist Gavare Nent Tafunga
Chee Getar Nevna Teivos
Chehozran Hadla Noord Thaaj
Constel Husk Pash Unjaarn
Derk Kandif Renden Vadan
Doshairiel Kendaria Roshallan

Other Information

Deities

Crime Syndicates

Magical Guilds

Mercenary Organizations

Performing Troupes

Scholarly Orders

Mundane Guilds

Witch Covens

Timeline