Grand Telekinesis

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Revision as of 16:12, 6 July 2024 by Andi (talk | contribs) (Created page with " __NOAUTOLINKS__ {| class="creature" |+ | == '''Grand Telekinesis''' == |- |''Psionic'' ''Spell, Psychokinetics, Altering, Concentration, Conjuring 3'' |- |'''APC:''' 30 |- |'''SPC:''' 70 |- |'''Range:''' 1000 ft |- |'''Requires:''' Gesture, Visual, Line of Sight |- |'''Duration:''' Up to 1 minute |- !Spell Description |- |You impose your will on an object, forcing it to move. Choose an object within range. If it weighs less than 2,000 tons you can lift it, exert sim...")
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Grand Telekinesis

Psionic Spell, Psychokinetics, Altering, Concentration, Conjuring 3
APC: 30
SPC: 70
Range: 1000 ft
Requires: Gesture, Visual, Line of Sight
Duration: Up to 1 minute
Spell Description
You impose your will on an object, forcing it to move.

Choose an object within range. If it weighs less than 2,000 tons you can lift it, exert simple manipulations over it such as pushing, pulling, rotating, lifting, or lowering. If you hurl an object, make a magic attack vs the REF of every creature within a 40 ft radius of a point within range. If you hit, deal 20d6 physical damage (blunt or sharp depending on the object) to the creature. If you miss, deal 1⁄2 damage. Either way, all creatures affected fall Prone.

You may only target one object with Grand Telekinesis. If you throw it, the spell ends early.

Your MC will determine what occurs when you use this spell in creative ways. For example, if you lift a boat from the water and turn it upside down, your MC may rule creatures get a REF save to grab onto something before falling off. If you lift a tower up and slam it into the ground, your MC may determine creatures inside the tower take double damage from the spell.

With Grand Telekinesis, you can exert fine control over objects and can target specific parts of a larger object, such as picking the masts off a galleon or taking apart a tower.

[Back to Psionic Spells]