Meteor

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Meteor

Arcane Spell, Evoking, Conjuring 10
APC: 30
SPC: 120
Range: Sight
Requires: Gesture, Visual
Duration: Instantaneous
Spell Description
A tremendous meteor hurls from the heavens and strikes a point you choose within range.

Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, rroll 2d20 and use whichever is higher. On a miss, deal 20d6 fire and 20d6 blunt damage to the target. On a hit, double that damage.

The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage to the target. On a miss, deal 1⁄2 as much damage.

This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 150 damage).

Furthermore, make a Spellcasting roll against DC 25. If you fail, you lose your ability to ever cast Arcane magic again. If you succeed, you lose your ability to cast Arcane magic for 1 month and you can never cast this spell again.

Spell Crit
On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.

On a crit, a structure is immediately and utterly destroyed.



[Back to Arcane Spells]